But in my newest map for Stronghold 1,
This scenario is kind of a puzzle game. You’ll have to solve most (but not all) of the puzzles in order to be able to win the game.
Moreover, you’ll have to have your eyes everywhere in order not to miss something important, as you have to split your troops in the beginning, and later your economy is spread out over a large area and you have to search for wolf packs.
Both fighting and economical micromanagement skills are required for winning, but without solving the puzzles these alone won’t lead you to victory.
Thus, the game might be quite frustrating if you get stuck. Thus I will include a big bunch of hints. Obviously, one should only read them if he gets stuck, because the hints may spoil a lot of the gameplay. But due to the complexity of the scenario, I couldn’t figure a good arrangement of the hints yet.
Furthermore, as a special extra I have made a list of achievements. I did not actually implement a kind of “checking mechanism” ingame to control what achievements you got, but they might be a nice little extra challenge for the brave ones out there that can beat the main game.
Some of them will be rather funny, but a few of them may cause you some extra headache on top of the struggle for the regular mission objectives. Have at least a short look at them anyways, as some might help you fulfil the main objectives.
This map is a civil war scenario, highlighting – as the title already suggests – ‘bad guys’.
Moreover, when there are ‘the bad guys’, probably black silhouettes in the dark, one also automatically thinks of the opposite: The good guys – bright white heroes, coming to fight the evil forces. But the world of Stronghold is not only black and white – there are many colors! So, who are the good guys – and what is ‘good’ at all? ‘We’? ‘The others’?
Quite unclear in a civil war. And in this case, that phrase has several meanings: On the one hand, of course, we have the civil war constellation Duke (Truffe) vs. his King (Edward Wulffen), but there’s also a big lot of rivalry and hostility between Truffe and De Puce / Beauregard, who turn against their former ally.
On the other hand, in this scenario you’ll actually really wage war against a civil settlement and fight against hordes of peasants and workers (who strike back a lot harder than you may expect). In this special constellation and with the order to decimate the local population, also the meanings of ‘good’ and ‘bad’ events turn around: Fear nothing more than bards and travelling fairs and welcome bandits as your allies – if you helped them before.
Last but not least, the irascible Truffe also tends to send troops towards you – to enforce an early fulfilment of your tasks – that can get quite angry if you are too slow...
In these troubled times, between economic struggle, survival in the wolvy wilderness and hectic fights in this cursed valley, one must beat the hostile armies and solve a bag full of riddles to be victorious in the end.
The map is not completely finished yet, but most of it is done.
@interested testers: Just post an answer here, or mail me (see profile), and I'll send over the most up-to-date testing version of the map as well as the story and hints file.
More pictures will follow soon, if there is any interest for them.
Life is a row of mistakes, but avoiding them will not make life shorter!
Every kind of biological life is egoistical, but the human race is the only known one that successfully manages to destroy the living room of its own descendants.
Some of my better creations: The Ancient Knight, Ain Ebel Warfare, United AIV, Dark Skies over Al'Shareed
[This message has been edited by Heroesflorian (edited 03-06-2013 @ 03:06 PM).]