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Topic Subject: | Stronghold Roulette |
![]() Archer |
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![]() Archer |
![]() Stronghold Roulette #2This time the number is #1261 - Shipwrecked!The choice of objectives was interesting. I had the option of gathering 200 stone, 300 wood, or killing the bandit camp. I could have just gone for the wood objective and probably beaten the map with relative ease, but I decided I didn't like bandits sitting around killing people so I decided to take that route instead. The scenario instructions warned that you needed to complete your task "before winter," but seeing as there was no loss timer I didn't think much of it. I received a cozy little starting village, replete with a poleturner placed far from the stockpile for maximally minimal efficiency. ![]() ![]() ![]() ![]() Herein is told their tale of woe. The enemy appeared as they were on their way to dig, and then a bear caught sight of them... ![]() ![]() ![]() Meanwhile the attackers made their way to my walls, where they were made into pincushions. One poor soul was trapped outside though thanks to where I'd placed the barracks (he survived however). ![]() ![]() ![]() But it was a bit late. Especially for wheat farms. ![]() In the meantime, much to my amazement, the spearmen completed the moat, and they weren't even dead! I brought them back home and gave them all several pats on the back. Now the only thing lacking for New Barracks 5000 was the wood. ![]() ![]() ![]() ![]() After they were taken care of though, Wood Box Inc. was open for business! ![]() ![]() ![]() ![]() Afterwards I slaughtered the enemies at the feet of my walls. Great success! And now is about the time when I'm pondering taking my soldiers over to- ![]() I was not content to let the matter rest at that though - no, I would kill these bandits if it killed me. And as I would find out it pretty much was guaranteed to do just that. I reloaded a save file I had shortly before the last invasion, then I gathered all my forces and directed them toward The Bad Guys™. After building a gatehouse outside theirs to fire from, I directed my archers to rain arrows on the heads of their enemies. ![]() They didn't answer, so I told my soldiers to force the door, thinking the occupants might have fallen down and been in need of medical assistance. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Thus ends Stronghold Roulette #2 -DOOMBRINGER- "DOOMBRINGER, make a parking space IMMEDIATELY!" "DOOMBRINGER declares it to be SO!" "DOOMBRINGER, I command you to lay siege to THE ISS!" |
![]() Archer |
![]() Stronghold Roulette #3Welcome back to Stronghold Roulette where anything can happen. This week's number is #1601 - King's Orders Ch-9The making of the map looked like it had been a ten-minute affair at best. I had some idea of what I was in for just looking at the mini map. ![]() So this didn't look like a high-quality map, but on the plus side at least it looked like it would be short. Who knows though? Sometimes even if a lot of effort hasn't been put into making a nice-looking map, it can still play well. So let's give it a try. ![]() ![]() Poor devils. ![]() ![]() ![]() ![]() ![]() Or I could use these catapults. I take one catapult and start firing, crossing my fingers that I'll get lucky and hit the guy. ![]() So the last bit of the map was killing the big blob of knights sitting around the signpost. First I bring up the catapults to try to thin them out a bit. ![]() ![]() Well, I don't really know what else to say about this one. I think Chameleon Man was actually an accident. I'm really lucky I had those catapults. Also since these are caves, is Chameleon Man actually stuck in the ceiling? Is he really, Anyway, that's the end of Stronghold Roulette #3 -DOOMBRINGER- "DOOMBRINGER, make a parking space IMMEDIATELY!" "DOOMBRINGER declares it to be SO!" "DOOMBRINGER, I command you to lay siege to THE ISS!" [This message has been edited by Timballisto (edited 08-20-2018 @ 02:15 PM).] |
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[This message has been edited by Civis Romanus (edited 09-02-2018 @ 10:14 AM).] |
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