You must be logged in to post messages.
Please login or register

Stronghold 3: General Discussions
Moderated by Lady Arcola, Lord Michael I, Doomsword, Lord_of_Hell

Hop to:    
Welcome! You are not logged in. Please Login or Register.43 replies
Stronghold 2 » Forums » Stronghold 3: General Discussions » Stronghold 3: Review
Bottom
Topic Subject:Stronghold 3: Review
Skasian20
Archer
posted 10-25-11 12:25 EST (US)         
I'm a huge fan of the original SH1 and Crusader games. I've played all the other versions of SH as well. So I pre-ordered SH3 and today with it's release I have spent my day playing it and here is my verdict.

----------------------------
Overview:

Stronghold 3 hits the market hoping to accomplish the success it achieved in the first series. The developers have boasted that they've taken out the things people didn't like in the failed SH2 and reimplemented our favorite aspects of SH1, but does it succeed?


Visuals:
Fans of this series will immeditely notice the similarity of the graphics of this game with that of SH2. The 'new' realistic graphics are debatable and seem to be bland making the world colourless and dull with buildings looking very alike due to their thatch roofing. Some buildings seem to lack decoration at all such as the barracks which looks like a rectangular block with a few crenulations.

The units seem more of a cross between SH1 and SH2, whilst the terrain favours for a SH2 appearance.

Gameplay:
The developers of SH3 have sure enough reverted some gameplay back to SH1. Most noticably are the buildings and how they work. The veterans will feel familiar with the apple orchards, cows, various weapon workshops, barracks, armoury etc... all which resemble their SH1 counterparts. Some buildings like the woodcutters and ox tehters have been changed for the better and sure enough there have been new additions to the game as well. Workers still deliver to the stockpile/armoury/granary from their workplaces in the same fashion as SH1.

The popularity system has been reworked in that dynamic rather than static. In SH1, when you became unpopular your popularity dropped slowly until it reaches below 50 where you start to lose peasants. SH3 has not 'static' overall popularity, rather just how you're people feel at the very moment. So if they don't like you, you instantly start losing peasants. An example of this would be you have +20 because everyone is happy, suddenly your granary is empty and your popularity will change to -30 within the second and immediately you start losing peasants. This translates to popularity affecting growth very rapidly and you are able to influence it immediately. This does have its downfalls: scripted event that hit your popularity hard into the negative region can be deadly as you have no 'buffer' time to react to the dropping popularity as you did in SH1. Secondly the spawn timer has changed dramtically.

Back in SH1 holding a popularity of 100 was easy and gave you around 3 second peasant spawn times. Here in SH3 the fastest spawn times I got on average were around 13 seconds/peasant AT BEST. Sometimes this could fall to 20+. This is a flaw in the game design in my opinion. I found myself sitting around for a long time waiting for peasants to spawn just so I can make an army and finish the campaign (I had tons of resources and weapons but the limiting factor is spawn time).

It also takes a while for your economy to start as you can wait for a seemily long time to populate all your jobs. The game in this aspect has slowed down a lot and it would seem that the slower gameplay makes it boring to say the least.

Bugs:
Despite the slow gameplay, I was not put off the game. What did really annoy me was the amount of bugs that were scattered throughout. Lets take a look at some:

  • The church's click box is a giant rectangular prism, makes clicking anything behind it impossible even when you can clearly see the building behind it.
  • Clicking through towers and walls happens a lot, makes it hard to get units up onto defensive structures (they end up on the ground behind the wall/tower).
  • Units on barracks rooftop randomly fall into the building itself or walk off the edge and get stuck.
  • Units in gatehouses getting stuck or near walls get frozen for the whole missions
  • Enemy units that don't die (I had a single enemy archer eat 100+ arrows and not die while he happily killed off a dozen men on my walls)
  • Retarded AI. I saw the AI built 2 catapults to attack my walls but then proceeded to walk the catapults right up to the gatehouse and sit under it doing nothing. Siege shields that they built walked up halfway then walked home again for no apparent reason.
  • Bugged animations, enemy units looked like they are floating along the land in crucified stance (even on catapults and other weaponary). I was running the game on MAX graphics as well.
  • Repairing walls do not repair the animation of the damage properly, such that multiple times I found my archers to be walking across an invisible wall where it looked like there was a gap.
  • Building walls is difficult and trying to intersect 2 walls in a T-shape is impossible. The new wall building system is retarded and doesn't connect properly at all.
  • Gatehouses has no option to open the gate and remained locked for the whole mission despite no enemies on the map.
  • So many more but that's all I will list as you get the picture.


    It honestly feels like SH3 was released as an unfinished product, such that they rushed to meet the deadline and fell horribly short of completing. Either that or they didn't beta test it at all.

    Friendlyness to New Players:
    While the game did include a tutorial it was about 5 mins long max. It taught the VERY basics and really not enough to play properly. Even a seasoned SH player like myself struggled to understand some of the newer buildings. The HELP book in the game does not describe adequately what each building does and for a new player - they would definitely get lost.

    Campaigns also do not have a difficulty setting at all. Even for me I failed some of the earlier missions on first playthroughs as they were quite challenging and I could imagine for someone new to the game it would be very hard.

    The Building system:
    Instead of the 4 directional game-plan that SH1 used for buildings, SH3 allows 360 degree rotation of all buildings and walls. While this does look more aesthetically pleasing and allows for more diverse castles it falls short in allowing players to distinguish what can and can be built on. At times you will be left wondering if the 'location is blocked' was referring to that tiny dent in the hill, or the low shrub of the miss-coloured dirt which all of these points sometimes you can and sometimes you can't build on it seem. Stone quarries in particular are hard to make out how the building works in terms of placements.

    It can also get a bit tedious where you have to align your mouse precisely on the pixel to get buildings to line up nicely. This is needed since the new housing system requires you to build adjacent to your keep to get maximum effect.

    Music:
    SH1 music can be remenisced to while playing the game while new music is also implemented to give the medieval feel. The music is one aspect that I don't have any gripes about although I found it weird how it is turned off by default in options.

    Storyline:
    So far the story seems ok, however it seems like a lack of effort in that all the pre and post mission scenes are all drawn in black and white comic style.

    In this day and age where computer animation is near and plenty you would expect them to put some effort into actually animating something.

    Warfare:
    I haven't seen the later tier units but the new early game men-at-arms unit is definitely interesting as it gives micro-intensive players something to do as they specialise in hit and run. However since it is one of the only units you have access to early and that they such at melee combat it would make sense for them to automatically stand their ground and use their ranged attacks. But no, the default stance is 'aggresive' for these guys which makes then run in and fight with their little daggers. Imagine your archers shooting 1 arrow and then running in to engage in melee. That is exactly what it feels like.

    The damage to health ratio works against the game mechanics in that it takes 2 or 3 arrows or throwing-spears to kill an equivalent unit. While realistic this draws from the game play in that when you have a group of units selected they will all throw their spears (20) at the one target wasting 18 spears and with their HUGE reload time it is a giant waste of firepower. Essentially you would need to form 10 control groups of 2 men each and target each enemy seperately, however apart from korean starcraft 2 players, no one has that sort of micromanagement.

    It also seems they forgot to implement an attack move command which would be immensely useful instead of guessing when to order that attack command as your units are marching under enemy fire. Speaking of which, when attacking enemy walls there are times where I am certainly in range but my men refuse to attack the enemies on the walls while I eat arrows left right and center. Leaving the only option as chipping away at the wall with tiny daggers?!?

    Conclusion: (TLDR)
    All in all the gameplay feels very slow and it seems like I have purchased an incomplete product and if there isn't a patch very soon to rectify the huge amount of bugs I will be writing to the publishers to request a refund. I am not paying $60 for half a game, nor did I ask to be a beta tester as that is what it feels like. Right now I'd give the game a 5/10 (and that is positively biased as I am a fan).

    ----------------------------------------------------

    [This message has been edited by Skasian20 (edited 10-25-2011 @ 12:28 PM).]

  • AuthorReplies:
    Lord_OSirideain
    Archer
    posted 10-25-11 13:05 EST (US)     1 / 43       
    i totally agree on all points you have raised and i will play for another day or so, then i may end up carrying on with stronghold 2 until the many bugs are fixed

    i can already picture having to download several patches just to fix these simple bugs

    tresspassers will be shot......
    survivors will be shot again!
    Doomsword
    Earl
    posted 10-25-11 20:10 EST (US)     2 / 43       
    Either that or they didn't beta test it at all.
    lol.

    /\.........................../\
    /..\_______________/..\
    /..Angel Doomsword.\
    /_/./././|||||||||||||\.\.\.\_\
    /_/./_/{||||||||||}\_\.\_\
    /_/......X..|||..X......\_\
    Splattoon
    Archer
    posted 10-25-11 20:32 EST (US)     3 / 43       
    was never a fan of SH1 only SH2 and have played SH2 for 10 years, great forums,great large maps, a game that will surpass SH3 if they don't improve the overall game, can hardly wait for SH4 LoL
    Skasian20
    Archer
    posted 10-25-11 21:16 EST (US)     4 / 43       
    The official SH3 support page even highlights some of their own bugs. Take a look!

    http://www.7sixty.com/support/?t=stronghold3
    Captain Diablo
    Archer
    posted 10-26-11 00:24 EST (US)     5 / 43       
    Gee, this looks familiar. Anyone remember all the bugs of SH2?
    Gonna pick it up anyway--eventually--but based on feedback so far it seems Firefly rushed another one...maybe they should just stop.

    "It was a fine cry, but it had no bottom and it had no top, just circles and circles of sorrow."
    PAlAT
    Archer
    posted 10-26-11 01:41 EST (US)     6 / 43       
    Some of the unit commands don't work.

    The 'Rally points' and 'Attack a specified area' UI commands currently have no effect. These features will be coming soon!
    IMO they've really rushed. That's something Firefly should have included with the release.

    [This message has been edited by palat (edited 10-26-2011 @ 01:42 AM).]

    LobbyPolice
    Archer
    posted 10-26-11 03:35 EST (US)     7 / 43       
    This game blows hardcore, I cant think of a single redeeming aspect.
    Eldrian_87
    Archer
    posted 10-26-11 05:28 EST (US)     8 / 43       
    Oh Firefly....you tricked me again

    I feel the same way I did after playing Stronghold 2 for about 15 minutes, like it was my birthday and all my friends had wheeled a giant birthday cake into the room, and I was filled with hopes, dreams and desires when suddenly out of the cake pops out not a beautiful buxom maid, but a cranky old hobo that just shanks me then takes $60 dollars out of my pocket and walks away saying "deal, with it".

    Why is it so hard to repeat the success of SH1? I mean, firefly friggin' made the game! I'm sure they still have some of the old code lying around on some Windows 2000 Pentium 2 POS.

    I completely agree with Skasian20 here in that I feel like a beta tester without the common decency of the developer telling me my efforts will result in a better end product. In fact I agree with him on all his observations and would like to add a few of my own...

    Gameplay: For the last 10 years my interpretation of the stronghold series was that it was first and foremost a castle siege sim, not a castle life sim. I don't know of anyone who would rather spend time rationing out candles for prayer service (like the pope has suddenly moved to the Kremlin) than rush another engineer with a pot of boiling pitch to the gatehouse to pour on the heads of the poor sorry sods who dared knock on your drawbridge while hundreds of archers, mangonels and ballista rain down death in what can only be described as medieval overkill.

    That being said, SH3 seems to insist (just like SH2) that my time would be better spent micromanaging every aspect of castle life. SH1 (and crusader) had it balanced perfectly in my opinion; you got your castle up and running in short order and it could practically run itself, allowing you to greedily eye your neighbors real estate. Now instead it is a constant balancing act of tedious micromanagement. Such as:

    1. What is the deal with Candles for Churches...again?

    2. Why am I now rationing ale like a passive aggressive liquor prohibitionist

    3. Why are there now separate shops for Bows/Crossbows Maces/Swords Spears/Pikes= nonsense

    4. Why am I still dealing with this honor system garbage? The entire concept, from the points, to the food, correlation to troop availability (who would an evil character who is by definition dishonorably, afford special troops??) The whole idea is cumbersome and tedious

    5.The popularity scale is merciless with no cushion period. Your peasants attitude towards you is unremorsefully fickle (not to mention the respawn time!)

    6. The castle building interface (which you would think would be the most essential part of a castle building sim is clunky, riddled with bugs and frustratingly slow. Constantly switching between thin walls, fat walls, 8 different bastions, 10 different towers and 1 fat ugly staircase I can't help but think, "yea sure the castle will look unique and beautifully rendered but that isn't worth anything if I can't figure out how to build the damn thing!"

    7. Why on Earth would they make the map editor a stand alone program?! The only thing that screams is tedious, buggy and counter productive


    For a game that the developers repeatedly said would hearken back to the good old days of Stronghold, it can't seem to let go of the choke hold deathgrip it has with Stronghold 2.

    At least there are no gong pits...
    Lord_OSirideain
    Archer
    posted 10-26-11 05:44 EST (US)     9 / 43       
    the latest news from the stronghold 3 facebook page is that they are issuing a patch today to "fix some of the bugs" that have been highlighted


    please please firefly... please hurry!

    i feel very sorry for those of you that have paid 60 USD for this game.. i have paid £24 (38USD) here in the uk and even i feel robbed

    tresspassers will be shot......
    survivors will be shot again!
    Doomsword
    Earl
    posted 10-26-11 08:03 EST (US)     10 / 43       
    Hmm... the natives seem restless today.
    Building walls is difficult and trying to intersect 2 walls in a T-shape is impossible. The new wall building system is retarded and doesn't connect properly at all.
    You need to build some kind of bastion or tower at the intersection of perpendicular walls.

    /\.........................../\
    /..\_______________/..\
    /..Angel Doomsword.\
    /_/./././|||||||||||||\.\.\.\_\
    /_/./_/{||||||||||}\_\.\_\
    /_/......X..|||..X......\_\

    [This message has been edited by Doomsword (edited 10-26-2011 @ 08:04 AM).]

    baz44331
    Archer
    posted 10-26-11 09:29 EST (US)     11 / 43       
    I like the game. but no shields as far as i can see at the moment. i still haveint got far on the Campaign second mission. but the game is fine for me, no problems runing it or bugs as of yet.
    Sevsherer
    Archer
    posted 10-26-11 17:11 EST (US)     12 / 43       
    I haven't played it, but it seems to me like the bugs are just part of the issue. I get the feeling that if the bugs get fixed it would still be subpar to SH1, but perhaps on par or slightly above SH2?

    So, maybe at the least a step in the right direction?(after the patches are released that is)
    Bulba Khan
    Archer
    (id: stormer)
    posted 10-26-11 20:05 EST (US)     13 / 43       
    I laughed so much at the beginning of the 8th post, now im going to have a nightmare about an old tramp in my birthday cake LOL
    Sir Hugh
    BfME2H/SHH Seraph
    posted 10-27-11 15:34 EST (US)     14 / 43       
    Skasian20, thank you for your review. You have highlighted several problems that I hope FireFly Studios progresses on. You have done so descriptively and politely.

    Eldrian_87, you have made some excellent points too, with satiric parallels.

    I hope that the current patch and future patches from Firefly Studios improves gameplay and issues. I recommend that other fans considering purchasing SH3 wait a little bit for more patches. I expect that most of the problems will be mopped up by Christmas. Wait for a sale.

    ________                                         ________
    \________\------______ _____------/________/
    \_______\---\\\\ Sir Hugh ////---/_______/
    \_____\--\\¦| Seraph |¦//--/_____/
    \\//\\//
    °ºº°
    Dallyngrigge
    Archer
    posted 10-27-11 17:54 EST (US)     15 / 43       
    As a followup to Skasian's comment on men-at-arms, the really frustrating thing for me is that even after I assign them a defensive stance, they still insist on chucking a spear and then gleefully running up to the enemy. This includes men-at-arms inside towers and walls, they will actually run down stairs to engage the enemy.

    If others have got men-at-arms to follow orders, please let me know what I am doing wrong.
    Odyss
    Archer
    posted 10-31-11 02:59 EST (US)     16 / 43       
    Hello, all . . .

    First time back here in quite a while . . . and I wish I were in a better mood. Whether you're a fan of SH1 or SH2, I think we're all a bit let-down by what SH3 seems to be. To me, it was a bit like excitedly opening a beautiful Christmas present only to find a 3-pack of tighty-whities.

    On my part, I was hoping that they'd take SH2 and make it into the game it should have been in the first place--things like fewer bugs, better AI, larger maps and an enhanced editor, etc. Disappointingly, at least at this stage, I still prefer SH2 over this new release.

    There was supposed to be a beta, and I was to be one of them. However, it never happened (though FF was generous enough to comp us a free game), which made me nervous that they would release the game too soon. They did . . . and everyone who has bought the game is now a beta tester.

    It's sad. The gaming community is savaging SH3 in its reviews; and this, of course, follows on the heels of the less than great reviews that SH2 also received in its time. And don't forget Dungeon Hero . . . canceled.

    I sincerely hope that FF can rebound from the flood of bad press it's getting on SH3. Aside from SH Kingdoms, which is a decent game in some ways, they've not put together a good product in a long time. And I really don't understand it.

    Now I suppose I'll be anxiously, but hopefully, waiting for SH4 to come out . . . assuming I live that long.

    Take care . . .

    Odyss

    Wendell: It's a mess, ain't it, sheriff?
    Ed Tom Bell: If it ain't, it'll do till the mess gets here.

    Maps you need to play (partial list based on my preferences)= anything by: HorseArcher06, Sir MichaelP, SirWhiteWolf, Gordon Farrell, lord dredde, Psycho Jester, Stratego, Sir_Vet, TwoDie
    Lord Buckingham
    Archer
    posted 11-02-11 03:42 EST (US)     17 / 43       
    the game is just an abortion
    Richardf269
    Archer
    posted 11-05-11 13:03 EST (US)     18 / 43       
    I just recently started playing this myself, I have only one thing to say about it...

    What the hell? This is the year 2011, not 2001. The graphics in this game are ABYSMAL! Is this really the best you could come up with?! Even Warhammer 40k: Dawn Of War has better graphics than this game, and that game was released in 2003! Seriously! This is just ridiculous. Whoever did the graphics for it...you certainly did an abysmal job, even with the settings set to "high". Very disappointing.

    I can see why this game was only rated a 4.5 on Gamespot.com.

    Please fix these ridiculously abysmal graphics, and stop rushing your damn games!
    Zaxares
    Archer
    posted 11-14-11 08:32 EST (US)     19 / 43       
    I'm afraid I have to chime in with grumbles of disappointment. Stronghold 1 (and SH:Crusader) absolutely captivated me, but it feels like ever since then the series has gone downhill. Among my many complaints since trying out Stronghold 3:

    1. Peasants arrive at your Keep much too slowly. It not only makes it hard to get your industries going in the first place, but in some of the military missions, the slow pace of immigration means that it's nearly impossible to rebuild your armies in between waves. In no less than 3 missions so far, I've had to rely on my Lord to defeat incoming attackers all by himself.

    2. Men-at-Arms, or more accurately, their spears, are too powerful. Not only can they hurl them an amazing distance, but combined with their speed they can just run circles around more powerful troops like pikemen and swordsmen while peppering them with a never-ending supply of spears. I'd prefer to see them reverted to their original role from previous games.

    3. Your peasants are such GLUTTONS now. It seems I'm forced to keep them permanently on Normal Rations, because on Double they gobble up my food at an alarming rate.

    3. Stairs. My god, they are SUCH a pain to get working now. I'm in military mission 5, and it seems that no matter where I place my walls, I cannot seem to connect any stairs to them! Even worse, for some reason my troops will not go up a stone gatehouse, even though the gate is open. That left me with a nasty 70+ loss of stone AND the time and peasants I had spent mining it. Is this a bug introduced in the latest 1.3 version? Or has it always been that way? I find myself longing for the way walls and stairs were built back in SH1... It was slow and kinda tedious, but it was elegant in its simplicity.

    Oh, and Wooden Platforms seem to have the same problem as stairs. I can't rotate them, and no matter where I try to put them against the wall, the game says it's an invalid location.

    I appreciate Firefly Studios' efforts to go back to their roots with SH3, but it feels very unpolished with numerous bugs and a clunky interface. As some others have already said, it's hard not to shake the feeling that this was a product rushed out the door with little beta-testing. I still hold out hope that these issues can be ironed out with patches and updates, but the fact remains that this game should not have gone out the door as it is now. It makes me sad to say that I do not regret purchasing this for ~$60 US, but that's ONLY because I got a free keyboard and mouse along with my purchase, which makes it kinda worth it because my current ones are old.
    easybake
    Archer
    posted 11-29-11 21:58 EST (US)     20 / 43       
    Wow does no one like this game.?
    Dont have the game yet ill get it for Christmas.
    hopefully they will have the bugs fixed before then.
    Lord_OSirideain
    Archer
    posted 11-30-11 07:21 EST (US)     21 / 43       
    Welcome easybake,

    when you get the game at christmas it should be all sorted out, the recent patches have fixed most of the bugs and gameplay issues so it runs and plays ok now, and by christmas it should be running well for everyone.

    tresspassers will be shot......
    survivors will be shot again!
    Lord_Arion
    Archer
    posted 11-30-11 18:53 EST (US)     22 / 43       
    For the most part it runs pretty well. Multiplayer is still shaky but I'm sure a coming patch will rectify that. Single player feels pretty solid though. Historical sieges need a little bit of re balancing as right now you are royally screwed on the defense in all cases and your attack seems to be 1/3 of the defense and so massacre of your troops always ensues.All will be well in time though I'm sure.

    I shall bring down your castle, stone by stone, if I must, but I will have your head.
    easybake
    Archer
    posted 11-30-11 19:21 EST (US)     23 / 43       
    Thats what im hoping for.
    Sort of burned out on SH2 that i dug out
    when i heard there was going to be SH3.

    Even had to create a new account here.
    Lord_Arion
    Archer
    posted 11-30-11 23:48 EST (US)     24 / 43       
    A lot of people are pissed off right now about the initial problems but all is calming down as it did when SH2 was in a similar release state. All will be well soon. Firefly was regrettably rushed by 7Sixty Studios and when you rush a great game to release it tends to have some initial struggle as they have to finish it while people play and people sometimes are ignorant to the truth behind the problems and blame Firefly for it all when they did what they had to. If you don't meet your publishers dead line they will likely scrap the project and you'll have wasted a lot of time and money. So you release it in the crappy state and finish the job the publisher should have given you the time to do over the next couple months so that it runs how it always should have.

    I shall bring down your castle, stone by stone, if I must, but I will have your head.
    Lord_OSirideain
    Archer
    posted 12-01-11 13:21 EST (US)     25 / 43       
    Lord_Arion, you may need to be a bit more careful with your choice of language, some may be offended thats all

    tresspassers will be shot......
    survivors will be shot again!
    Lord_of_Hell
    HG News Director
    posted 12-01-11 13:36 EST (US)     26 / 43       
    Alright let's not start blaming one side or another, Lord_Arion.
    What matters now is the current state and that Firefly is still patching the game.

    __________
    «------// «« Cherub »» \\------»
    «---\\ Lord_of_Hell //---»
    «-\\ ----------- //-»
    -\\__∴__//-
    \\_//
    EaglePrince
    Archer
    posted 12-01-11 18:07 EST (US)     27 / 43       
    It's been a long time since I talked about SH3...

    I was waiting for this game, and I was waiting a great game. After publishing there were a lot of disappointed people, and I didn't like it either. So I decided to wait a little, to give some time to FireFly to fix those problems! Now I have started playing SH3 over, I have installed the patch of course, and now I am pleased to see it is now way more playable (by the way: both my mom and I play it now: she is playing castle builder, economic missions and she is planning to start making some maps, while I am preparing for war ).

    It is obvious they are doing a good job now (in my opinion), but we have to be patient. There were also some sayings about it's graphics: how it is bad, how it looks like SH2, but it is not true! It has better graphics, more detailed, and besides graphics which really doesn't make a game, some aspects I do like. That housing system which gives hovels that are closer to keep more capacity is interesting for example! Yeah, I would find a better way to spend that space around keep instead of houses, but it is an interesting idea, and it's not bad. Speaking about graphics, it's interesting how different soldiers of the same army type don't look the same: I saw that at the same time I trained them.

    Well, enough good words! FireFly, you know what!? - I still hate you cause you didn't unable skirmish! :P Skirmish is in some aspects way better then multyplayer! It is less challenging, but also when you chose your allies or enemies, you can know for sure how everyone of them will act. No AI would cheat on you, or simply cross you, as some guy could do during an online game... NOTE: This is only one aspect, I don't say how skirmish is better then multyplayer, but I couldn't believe it when I heard that SH3 doesn't have nor ever will a skirmish mode.

    As about other aspects of the game, it's getting better! Some things about it I can like or dislike, but it will be a good game, although I think FireFly made few mistakes during developing the game! It is all about the taste!
    Lord_of_Hell
    HG News Director
    posted 12-01-11 19:10 EST (US)     28 / 43       
    A skirmish mode can't be implemented easily within a patch. It would have to be very large and will certainly create more side-effects and unpredictable bugs which will later have to be fixed.

    Besides that, Firefly's statement is that SH3 was never meant to have Skirmish. So we should get used to it.

    __________
    «------// «« Cherub »» \\------»
    «---\\ Lord_of_Hell //---»
    «-\\ ----------- //-»
    -\\__∴__//-
    \\_//
    Lord_Arion
    Archer
    posted 12-01-11 19:42 EST (US)     29 / 43       
    Not being rude just stating the truth of things. The game currently runs great. I am only stating that so many patches are needed because Firefly got rushed when they should have been given adequate time to iron out the bugs. It isn't an overnight process. Now they have been left at the mercy of moaning and impatient customers and their absurd complaints. As I stated before most has been ironed out.

    It is regrettable truth by thankfully Firefly are busting their humps to fix what should have already been done if they'd been given the time. I love the game, but am disappointed with the impatience of 7Sixty and them not listening to Firefly when they said they needed more time.

    Thanks Firefly for working hard and keep it up. Hopefully you won't be rushed next time.

    I shall bring down your castle, stone by stone, if I must, but I will have your head.

    [This message has been edited by Lord_Arion (edited 12-01-2011 @ 07:44 PM).]

    Lord_of_Hell
    HG News Director
    posted 12-02-11 06:10 EST (US)     30 / 43       
    Not being rude just stating the truth of things.
    Now, there's a difference between truth and opinion.

    Truth is this:
    By "their rush" I hope you do not mean Firefly. Publishers decide when to release a game, not the development studio.
    What ca we understand from the upper sentence?
    Certainly not this:
    the impatience of 7Sixty and them not listening to Firefly when they said they needed more time.
    - Do you know Firefly told 7Sixty they need more time and 7Sixty didn't listen to them?
    - Do you know 7Sixty was "impatient"?
    - Do you know it's all the publishers' fault?

    Speaking out of knowledge and stating it's the truth doesn't help anyone.

    __________
    «------// «« Cherub »» \\------»
    «---\\ Lord_of_Hell //---»
    «-\\ ----------- //-»
    -\\__∴__//-
    \\_//

    [This message has been edited by Lord_of_Hell (edited 12-02-2011 @ 06:11 AM).]

    EaglePrince
    Archer
    posted 12-02-11 09:12 EST (US)     31 / 43       
    @Lord of Hell

    I know they were not planning to make skirmish mode, but I wasn't aware of that while waiting for the game. When I found that out I was disappointed as I said, not just because there was no skirmish at that moment: I also assumed the same thing you said - that there will be no skirmish mode. Later I also read something about that, until I didn't know that for sure... I am aware of that adding skirmish is a bit more serious job than fixing some problems, but you what they say: "hope dies the last" - (a saying from my country).

    Also, about Arions post: he is aware of that whose fault is that, as I assumed from his previous post...
    Lord_of_Hell
    HG News Director
    posted 12-02-11 10:05 EST (US)     32 / 43       
    Admittedly, I don't think anyone expected that before the game was released.

    __________
    «------// «« Cherub »» \\------»
    «---\\ Lord_of_Hell //---»
    «-\\ ----------- //-»
    -\\__∴__//-
    \\_//
    Lord_Arion
    Archer
    posted 12-02-11 19:58 EST (US)     33 / 43       
    Very well. I shall silence myself. It is clear I have no place. Perhaps I can put two and two together. I doubt Firefly was blind to all the bugs they have been working hard to fix when it was coming to release, and I'm sure they addressed it with their publishers and were told to have it ready for release because they weren't going to push it back. Too many companies show that kind of mentality these days. To many publishers it is all about the $$$. That is why games get rushed and the developers get blamed for it. It is not difficult to discern the situation and pinpoint the source of the problems. But I'll end my rant here as it is clear that my time can perhaps be better spent elsewhere doing other things rather than be essentially told that I have little competence and can't read a situation and pinpoint the cause via deductive reasoning.

    I shall bring down your castle, stone by stone, if I must, but I will have your head.

    [This message has been edited by Lord_Arion (edited 12-02-2011 @ 08:20 PM).]

    Lord_of_Hell
    HG News Director
    posted 12-02-11 21:21 EST (US)     34 / 43       
    Don't get me wrong, but does it really matter now whose fault was it? Lots of people are already criticizing FF and/or 7Sixty - they probably got the idea by now that the end product had bugs.

    __________
    «------// «« Cherub »» \\------»
    «---\\ Lord_of_Hell //---»
    «-\\ ----------- //-»
    -\\__∴__//-
    \\_//
    EaglePrince
    Archer
    posted 12-03-11 19:53 EST (US)     35 / 43       
    Maybe this will be contradictory to my previous posts, but although I was "defending" FF, SH:C is still my favorite game for Stronghold series. They tried to do something, maybe someone will like it, but I will not so much (unless they change those things, but I really doubt they would ever do that!) - this game is just not in my taste!

    Arion, also it doesn't matter so much how competent you are: you are a customer, and end of story! You pay something and you want it to be good, that is completely OK. The thing about me is that, to me the glass is half full, not half empty - the thing about you is that you paid for something, and you want it!

    If I was some handyman, and if I came to you house to fix your wash-machine, you don't have to be an expert to criticize my job if you see that your wash-machine is still not working properly! The same thing is here, only it's about software...
    Lord_Arion
    Archer
    posted 12-04-11 09:50 EST (US)     36 / 43       
    My product works fine and and is quite an enjoyable experience. Greed though is what caused Stronghold 3 to have such a rough start. That is what I am saying. Firefly have worked their butts off to get it to the enjoyable point it is at right now. I'm sure they weren't so blind to the problems as to willingly release it as such. Would Ubisoft release a game full of bugs willingly. Probably not, especially with the standing they have as a game company. Developers don't generally publish their own games. With that they are at their mercy of when to release it. I'm not angry or any of that at all. What I am saying is that 7Sixty, the publisher, gave the release date and Firefly couldn't meet it but didn't have a choice and so had to send out the game in a rugged state. I still enjoyed the game with all the problems. I think even 7Sixty is realizing their folly and are probably ashamed they sent out Stronghold 3 as they did. Now I await Stronghold Crusader 2 since that really would be what's next since Stronghold 3 doesn't have a skirmish. Sort of like Stronghold 1 and Stronghold Crusader and their timeline.

    I shall bring down your castle, stone by stone, if I must, but I will have your head.
    Darren
    FireFly Studios
    posted 01-30-12 08:09 EST (US)     37 / 43       
    'Building walls is difficult and trying to intersect 2 walls in a T-shape is impossible. The new wall building system is retarded and doesn't connect properly at all.'

    In case it wasn't mentioned earlier to build in the manner you described would require the use of Bastions.

    'Gatehouses has no option to open the gate and remained locked for the whole mission despite no enemies on the map.'

    Although there is no icon for this action. You can right click on a gatehouse to open/close it.

    [This message has been edited by Darren (edited 01-30-2012 @ 08:11 AM).]

    Flames of albion
    Archer
    posted 02-04-12 01:37 EST (US)     38 / 43       
    Here is an interview with Simon when the game went gold 3 weeks before release.
    http://www.vgrevolution.com/2011/10/break-out-the-mead-stronghold-3-has-gone-gold/
    heres a quote...
    “Firstly we want to thank fans for waiting patiently for Stronghold 3, it’s been a long time coming but we wanted to make sure we created something really special,” said Simon Bradbury, lead designer, Firefly Studios. “This is the ‘ultimate Stronghold’, featuring the best bits from previous titles and some fantastic new elements – like night time sieges and a cutting edge graphics engine.”

    Now here is another interview from just a few days ago.....

    http://www.hookedgamers.com/features/2012/01/26/stronghold_3_losing_a_battle_winning_the_war.html

    He clearly acmkowledges the game was released for the following reasons..
    "Firstly and perhaps most stupidly, pride. We have always been a small team, slightly undersized perhaps for the task of Stronghold 3, but we have always released games on time. We were already 8 months late and that was making us very cross indeed. Stupid I know, but this leads on to a more important second reason which is burn out.

    We had already been working flat out for 6 months prior to the original February gold master date, so after another 8 months of long hours and grind, we were all out. At that point something needed to change. We needed to move into a different mode, to stand back from the project and look at it objectively. The way to do that was to release an imperfect game.

    A third, more predictable reason – It was also a financial decision. We get paid a fixed amount to develop a game for our publisher and at the point of release we were already 8 months late and hurting."
    So the excuses were....
    Pride
    We are a small company
    Burnout
    Financial reasons
    I suppose it took him 3 months to come up with this excuse that holds as much water a cup with no bottom.

    Im still waiting for multiplayer to function properly after nine patches.
    Glycerius
    Archer
    posted 02-25-12 12:37 EST (US)     39 / 43       
    Is it any better with the latest patch?

    Also SH2 didn't fail. I liked the sim aspects. They worked well and overall it was a far better game.

    And a tomb would be more raucous than the SH3 forum.

    [This message has been edited by Glycerius (edited 02-26-2012 @ 01:55 PM).]

    Sir Henry of Fen
    Archer
    posted 04-03-12 19:42 EST (US)     40 / 43       
    Does anyone remember installing a game in 15 minutes, re-starting the PC and then playing the game?

    I've been at this for almost two hours and haven't got past Steam yet. I am at a loss. What am I doing wrong? When I try to install SH3, all I get is a little window that says "Steam is scanning for udates..." yet nothing happens.

    Update; took a lucky guess and entered the correct code of the two given. It is now loading.

    Doomsword I'm getting a steady stream at 30kbps so I thinks it's updateing with the patch now.

    wow,it's down to 11kbps now!

    [This message has been edited by Sir Henry of Fen (edited 04-03-2012 @ 09:16 PM).]

    Doomsword
    Earl
    posted 04-03-12 20:05 EST (US)     41 / 43       
    I recommend looking on the Steam forums and/or start a topic in the tech issues forum here and maybe PCD or LoH can help.

    /\.........................../\
    /..\_______________/..\
    /..Angel Doomsword.\
    /_/./././|||||||||||||\.\.\.\_\
    /_/./_/{||||||||||}\_\.\_\
    /_/......X..|||..X......\_\
    Glycerius
    Archer
    posted 04-27-12 12:20 EST (US)     42 / 43       
    Anything new from the patches?
    Lord_of_Hell
    HG News Director
    posted 04-27-12 14:10 EST (US)     43 / 43       
    Nothing new announced by Firefly.

    __________
    «------// «« Cherub »» \\------»
    «---\\ Lord_of_Hell //---»
    «-\\ ----------- //-»
    -\\__∴__//-
    \\_//
    You must be logged in to post messages.
    Please login or register

    Hop to:    

    Stronghold 2 | HeavenGames