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Stronghold 2 » Forums » Stronghold: Game Help & Strategy Discussions » Number Crunching
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Topic Subject:Number Crunching
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Merepatra
HG Alumnus
posted 11-24-01 15:33 EST (US)         
I've started doing some playing around with "number crunching" in Stronghold. I thought that maybe some other people might also be working on, or be interested in, this kind of thing and if so they could also post anything they find out, or are curious about, in this thread.

The first thing I have done is working out the speed at which the different people in the game travel. I will be putting that into the next post. Doing this has led me into starting work on production rates of farms and industries, hopefully I will have something to post about them before long.

This thread is getting so long that it has become a major task for people to find what has been discussed previously so below is a list of some of the main points covered, either as posts in this thread or as articles that have come from these posts. These only cover some of the main points or numbers, there are many interesting discussions not covered by them so anyone with the time would do well to read the whole thread.

Production cycles and walker speeds - Living by numbers article

Fear Factor details and effects - The Good, the Bad and the Mechanics article

Popularity and Taxing - Dr Popularity

Combat related hitpoints etc - Post 258. This post is a compendium of what has been discovered about combat strengths etc.

[This message has been edited by Merepatra (edited 05-29-2002 @ 00:11 AM).]

AuthorReplies:
Sir Skanky
Archer
posted 01-08-02 07:23 EST (US)     76 / 294       
LOL

Look at your puny stone castle!!
Observe the impressiveness of my mighty WOODEN castle!!

[This message has been edited by Sir Skanky (edited 01-08-2002 @ 07:25 AM).]

Sadbaton
Archer
posted 01-09-02 01:11 EST (US)     77 / 294       
thats a bad calculation by the designers. Imo stone should cost alot more and have alot more hit points. I think stone walls should not evan be able to be taken down by units only from seige weapons, but stone would have to cost alot more. Wood haveing more hit points is a bad point on a really good and well thought game
LongSiege
Archer
posted 02-01-02 15:20 EST (US)     78 / 294       
WOW! Good work Merepatra! I found this post very imformative!

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Phrozen_
Archer
posted 02-01-02 17:59 EST (US)     79 / 294       
That must have taken some serious time to test all them. Hat's off to you merepatra good work

"The way to a man's heart is through his ribs."

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Bartman82
Archer
posted 02-03-02 00:52 EST (US)     80 / 294       
Yes, I've just finished reading through it too, mere. It's great Oh,Can't forget Durikkan

::Bartman!::
Wraith
Archer
posted 02-04-02 22:47 EST (US)     81 / 294       
I thought I would let you know that Im working on the stats for the land units, should have them up in a little while.
In regards to a production line castle, I have designed one, and will be putting it up in the ecconomic downloads now.
~W

Guard your walls, I am coming.
My Recommendations
Brave Sir Robin
Archer
posted 02-04-02 22:58 EST (US)     82 / 294       
Like an "ideal castle setup".

Please post in the forums when you upload it


Brave Sir Robin
Expert combiner of official Stronghold art.
Knavish Knave of Knavery, The Tragedie of BSR.
Scenario Designer and Member of Tsunami Studios.
Head of The Tsuniversity

Wraith
Archer
posted 02-04-02 23:14 EST (US)     83 / 294       
Sort of. I put it up in economic. Its "The Perfect Castle."
The fortifications are not "perfect" but the production line is at optimum. Or atleast whats important. Ale production was put to a sad second,(*sighs, waiting for his ale*) but the bakery, apple farms, weapons and armour production are all optimum.
And interesting note: I got people placing stores on 2 differnt and opposite stockspiles on differnt ends of the line. Download and see. It goes to prove that some how you can get people to use seperate stock piles. My theory is that if you leave a stock pile long enough, they will use that one, then leave that one in place, and move the stock pile by creating and deleting until its at another place, then, build a building next to it, and it will send its stores to the newly appointed stockpile. This is only a theory, and im not sure exactly what happened...
~W

Guard your walls, I am coming.
My Recommendations
Brave Sir Robin
Archer
posted 02-04-02 23:36 EST (US)     84 / 294       
I'll check it out

That sounds like quite an achievement.


Brave Sir Robin
Expert combiner of official Stronghold art.
Knavish Knave of Knavery, The Tragedie of BSR.
Scenario Designer and Member of Tsunami Studios.
Head of The Tsuniversity

Wraith
Archer
posted 02-05-02 00:47 EST (US)     85 / 294       
I HAVE FOUND SOME AMAZING DISCOVERIES!!!!!!!!!!!!!!!
I have done the #crunch for some of the land units, and *drum roll* TUNNELERS ARE THE MOST EFFICIENT AND COST EFFECTIVE!!!!!!!!!
I will give you the break down, for the melee, EXCEPT the archers and crossbow men, I dont have the patiance for that!

These are in hits, but I noticed that hits dont really matter, one hit sprite in the game last around 1 second or so, so this could also be calculated at seconds.
Here goes!

Spearmen Vs
--------
Archers 11
Crossbow 10
Spearmen 11
Pikemen 50-52
Macemen 16
Swordsmen 31
Knights 19
Tunnerlers 11
Lattermen 1-2
Engineers 6
Monks 15

Pikemen
-------
Archers 8
Crossbow 12
Spearmen 8
Pikemen 38-40
Macemen 12
Swordsmen 23-25
Knights 15
Tunnerlers 8
Lattermen 1-2
Engineers 5
Monks 12

Macemen
-------
Archers 4
Crossbow 5
Spearmen 4
Pikemen 18
Macemen 6
Swordsmen 30
Knights 20
Tunnerlers 3
Lattermen 2
Engineers 3
Monks 6

Swordsmen
---------
Archers 2
Crossbow 4
Spearmen 3
Pikemen 12
Macemen 4
Swordsmen 11
Knights 15
Tunnerlers 3
Lattermen 1
Engineers 2
Monks 3

Knights
-------
Archers 4
Crossbow 6
Spearmen 4
Pikemen 18
Macemen 5
Swordsmen 17
Knights 11
Tunnerlers 4
Lattermen 1
Engineers 2
Monks 6

TUNNELERS!!!!!
--------------
Archers 9
Crossbow 13
Spearmen 9
Pikemen 42
Macemen 14
Swordsmen 25
Knights 20
Tunnerlers 9
Lattermen 5
Engineers 5
Monks 13

Monks
-----
Archers 6
Crossbow 5
Spearmen 6
Pikemen 24
Macemen 8
Swordsmen 18
Knights 11
Tunnerlers 6
Lattermen 3
Engineers 3
Monks 8

I cant BELIEVE THAT! Tunnelers dont require any weapons manufactured for them, and they cause more damage than spearmen, for the most part anyway! ON TOP of that, I wanted to see who ran faster, and yes, T-boys run much faster! I havent tested them out on walls yet, but they have their own way around that! hehehe.
Im off to test siege equipment...


Guard your walls, I am coming.
My Recommendations
Wraith
Archer
posted 02-05-02 01:06 EST (US)     86 / 294       
Sorry... Im not going to get to the Siege tables and stats tonight. I just dont have the patiance. After counting that a spearman takes 170 stabs at a ram, I've had enough for tonight... off to play with the tunnelers.

Guard your walls, I am coming.
My Recommendations
Brave Sir Robin
Archer
posted 02-05-02 02:00 EST (US)     87 / 294       
That is quite amazing...

The only problem with Tunellers is that they do cost 30 Gold- so for an army of 200, it costs 6000 Gold...which can be a stress on the economy.


Brave Sir Robin
Expert combiner of official Stronghold art.
Knavish Knave of Knavery, The Tragedie of BSR.
Scenario Designer and Member of Tsunami Studios.
Head of The Tsuniversity

Merepatra
HG Alumnus
posted 02-05-02 03:06 EST (US)     88 / 294       
Thanks for all that work Wraith Look forward to seeing what else you have done, so glad to have somebody else counting instead of me
Wraith
Archer
posted 02-05-02 16:36 EST (US)     89 / 294       
IEEEEEE! More counting... and lots of it...
well, not that much but hey.

Units Vs attacking Siege Weapons

Archer
------
Rams 100
Catapult 70
Trebuchet 120

Crossbow
--------
Rams38
Catapult 14
Trebuchet 20

Spearmen
--------
Rams 170
Catapult 11
Trebuchet 43

Pikemen
-------
Rams 115
Catapult 7
Trebuchet 18

Macemen
-------
Rams 60
Catapult 4
Trebuchet 18

Swordsmen
---------
Rams 35
Catapult 3
Trebuchet 7

Knights
-------
Rams 52
Catapult 4
Trebuchet 11

Tunnelers(my happy boys!)
---------
Rams 125
Catapult 8
Trebuchet 10

Monks
-----
Rams 66
Catapult 6
Trebuchet 7

Also, I noted that archers standing on a wall do +10 to range. I also noted that archers with a brazier, do not inflict any additional damage. Hope ya like it Merepatra!


Guard your walls, I am coming.
My Recommendations
Jayhawk
Eminence Grise
posted 02-06-02 02:42 EST (US)     90 / 294       

Quote:

I also noted that archers with a brazier, do not inflict any additional damage.


They don't!?
Are you sure?
Wraith
Archer
posted 02-06-02 02:49 EST (US)     91 / 294       
Most postitive. I tested this with an archer standing on a wall, attacking a maceman. I figured that a spearman has too few hitpoints to make an accurate conclusion, and a knight/swordsman too darn many! I cross-analyzed with merepatra's findings that it takes 15 arrows to kill one.
With our wonderful bottle rockets, it took, 15 to kill the maceman.
Happy hunting

Guard your walls, I am coming.
My Recommendations
Brave Sir Robin
Archer
posted 02-06-02 03:17 EST (US)     92 / 294       
That is a pity, really, in terms of accuracy...to be totally accurate, though, the victim should start burning...but that would make it too easy on the defenders.

Brave Sir Robin
Expert combiner of official Stronghold art.
Knavish Knave of Knavery, The Tragedie of BSR.
Scenario Designer and Member of Tsunami Studios.
Head of The Tsuniversity

Jayhawk
Eminence Grise
posted 02-06-02 03:34 EST (US)     93 / 294       
So the only use of braziers is when you have got pitch to light?

:: pouts ::

Merepatra
HG Alumnus
posted 02-06-02 05:26 EST (US)     94 / 294       
No wonder we still found Javielle too hard AJ
Brave Sir Robin
Archer
posted 02-06-02 13:00 EST (US)     95 / 294       
T'Seems so.

Brave Sir Robin
Expert combiner of official Stronghold art.
Knavish Knave of Knavery, The Tragedie of BSR.
Scenario Designer and Member of Tsunami Studios.
Head of The Tsuniversity

Wraith
Archer
posted 02-06-02 15:37 EST (US)     96 / 294       
I know it sounds sadistic, but anyone who plays games of MASS SLAUGHTER OF PEOPLE IN BOILING OIL must be used to these ideas by now, I think it would be nice if when your using flaming arrows, that they would, say prodtrude from the chest, and just sit there and burn for a while. I agree sir robin, I think it should atleast add +1 to the attack. Just enough, but not that much to make it too easy.

Guard your walls, I am coming.
My Recommendations
Brave Sir Robin
Archer
posted 02-06-02 21:51 EST (US)     97 / 294       
I agree Wraith. And it would look cool, also

Brave Sir Robin
Expert combiner of official Stronghold art.
Knavish Knave of Knavery, The Tragedie of BSR.
Scenario Designer and Member of Tsunami Studios.
Head of The Tsuniversity

Wraith
Archer
posted 02-06-02 23:50 EST (US)     98 / 294       
Yeah, also, on the topic of gore, I think that the bodies shouldnt dissapear so fast, kinda like in age of empire, the just lay around and rot for a while.

Guard your walls, I am coming.
My Recommendations
Brave Sir Robin
Archer
posted 02-07-02 02:18 EST (US)     99 / 294       
Yeah, I like that in AOE/AOK.

Brave Sir Robin
Expert combiner of official Stronghold art.
Knavish Knave of Knavery, The Tragedie of BSR.
Scenario Designer and Member of Tsunami Studios.
Head of The Tsuniversity

Wraith
Archer
posted 02-07-02 02:50 EST (US)     100 / 294       
Thanks to Brave Sir Robin, we have deterimened that:
Balista
-------
Ram 8
Trebuchet 3
Catapult 4

Mangonel
--------
Trebuchet 2
Catapult 2
Ram -I dont have the patiance to sit around ALL night and watch that puppy misfire!
Happy sieges.
~W


Guard your walls, I am coming.
My Recommendations
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