work-in-progress
AIV Editor - Before you start
1.Download the mod tools Here
2.open the rar file using Winrar.
That link will give you the newest version
3.FF suggests reading the following before starting:
A.Think about what would affect the castle as your castle will be used on various maps. Building an enormous castle will not always fit into a small section of land or if the land contains hills, trees, especially if that land has areas which cannot be built on; this will stop areas of your castle being built.
B.Ensure essential buildings are placed in the initial game ticks, allowing the AI player to use the market and granary quickly.
C.You can delete the keep and place it elsewhere; the starting hall is a good marker for the centre point of the castle.
D.Ensure buildings and towers have access from a set of stairs.
E.Economic buildings (Farms, etc) are placed by the AI and not by the user.
AIV Editor - Getting started
1.Lets open the editor, browse to the following location:
2.Interface
(save your progress using the "F1" key)
ZOOM
Zoom x1, Zoom x2, Zoom x3. Lets you zoom in or out for a better look at things.
SCROLL
The screen scrolling speed can be altered here.
3. AIV Editor - Game Ticks
AI opponents will use game ticks to build up their castles when playing Stronghold Crusader, each game tick represents one tick in the AI builder. Game ticks are listed in the top right corner of the screen, under zoom and scroll.
An example of how game ticks work is using by placing the wall. If you place sections of wall separately the wall would be placed slowly by the AI player within Stronghold Crusader. If you wanted them to place a whole section of wall at once, you would drag out a section of wall for one game tick. Providing the AI player have stone available to them, the wall will be built all at once.
Troop types are not counted in the in-game ticks and can be placed at any time.
De (Delete)
Point
Flood Fill
Allows you to delete one building or piece of wall at a time by using Point or a whole section of connected wall by using Flood Fill. Deleting one building will move you back by once game tick.
Wa (Wall)
High Wall
Low wall
High Crenel
Low Crenel
Stairs
Ca (Castles)
Tower 1(Lookout Tower)
Tower 2 (Perimeter Turret)
Tower 3 (Defence Turret)
Tower 4 (Square Tower)
Tower 5 (Round Tower)
Oil Smelter
Dog Cage
Killing Pit
Keep
Killing Pit
Ga (Gatehouses)
Small EW
Small NS
Large EW
Large NS
Stairs
We (Weapons and Troops)
Poleturner
Fletcher
Blacksmith
Tanner
Armourer
Barracks
Armoury
Engineers Guild
Tunnelers Guild
Stables
In (Industry)
Stockpile
Woodcutter
Quarry
Ox Tether
Iron Mine
Pitch Rig
Trading Post(Market)
Mi(Troops and siege equipment)
Delete(only deletes troops)
Mgl(Mangonel)
Tre(Trebuchet)
Bow(Archer)
Spr(Spearman)
Mac(Maceman)
Kgt(Knight)
Slr(Slinger)
Sbw(Arabian Archer)
Scm(Arabian Swordsman)
Brz(Brazier)
Oil(Oil pourer)
Bal(Tower mounted Ballista)
Fbal(Fire Ballista)
Xbow(Crossbowman)
Pik(Pikeman)
Swd(Swordsman)
Slv(Slave)
Ass(Assassin)
HBw(Horse Archer)
Gre(Fire Thrower)
Flg(Flag)
Mo (Moats and Pitch) Moat x 1
Moat x 2
Moat x 3
Moat x 4
Pitch
Fo (Food)
Granary
Apple Farm
Dairy Farm
Wheat Farm
Hunter
Hops Farm
Windmill
Bakery
Brewery
Inn
To (Town)
House
Chapel
Church
Cathedral
Healers
Well
Water Pot
Go (Good Stuff)
Maypole
Dancing Bear
Statue
Shrine
Town Garden
Communal Garden
Small Pond
Large Pond
Ba (Bad Stuff)
Gallows
Cess Pit
Stocks
Burning Stake
Dungeon
Rack
Gibbet
Chopping Block
Dunking Stool
AIV Editor - Loading your castle into Stronghold Crusader
Save your castle using F1 and exit the editor:
Copy the .aiv castle file from the villages folder (in my case Emir1) into the Stronghold Crusader/aiv folder which can be found in the steps below:
My computer - Local disk (:C) – Program Files – Firefly Studios – stronghold Crusader - avi
You will get a prompt to overwrite the original file, make a backup of the original and then proceed – the AI of your choice now has the ability to build the new castle in skirmish mode.
1.Lets open the editor, browse to the following location:
2.Interface
(save your progress using the "
Zoom x1, Zoom x2, Zoom x3. Lets you zoom in or out for a better look at things.
The screen scrolling speed can be altered here.
3. AIV Editor - Game Ticks
AI opponents will use game ticks to build up their castles when playing Stronghold Crusader, each game tick represents one tick in the AI builder. Game ticks are listed in the top right corner of the screen, under zoom and scroll.
An example of how game ticks work is using by placing the wall. If you place sections of wall separately the wall would be placed slowly by the AI player within Stronghold Crusader. If you wanted them to place a whole section of wall at once, you would drag out a section of wall for one game tick. Providing the AI player have stone available to them, the wall will be built all at once.
Troop types are not counted in the in-game ticks and can be placed at any time.
Point
Flood Fill
Allows you to delete one building or piece of wall at a time by using Point or a whole section of connected wall by using Flood Fill. Deleting one building will move you back by once game tick.
High Wall
Low wall
High Crenel
Low Crenel
Stairs
Tower 1(Lookout Tower)
Tower 2 (Perimeter Turret)
Tower 3 (Defence Turret)
Tower 4 (Square Tower)
Tower 5 (Round Tower)
Oil Smelter
Dog Cage
Killing Pit
Keep
Killing Pit
Small EW
Small NS
Large EW
Large NS
Stairs
Poleturner
Fletcher
Blacksmith
Tanner
Armourer
Barracks
Armoury
Engineers Guild
Tunnelers Guild
Stables
Stockpile
Woodcutter
Quarry
Ox Tether
Iron Mine
Pitch Rig
Trading Post(Market)
Delete(only deletes troops)
Mgl(Mangonel)
Tre(Trebuchet)
Bow(Archer)
Spr(Spearman)
Mac(Maceman)
Kgt(Knight)
Slr(Slinger)
Sbw(Arabian Archer)
Scm(Arabian Swordsman)
Brz(Brazier)
Oil(Oil pourer)
Bal(Tower mounted Ballista)
Fbal(Fire Ballista)
Xbow(Crossbowman)
Pik(Pikeman)
Swd(Swordsman)
Slv(Slave)
Ass(Assassin)
HBw(Horse Archer)
Gre(Fire Thrower)
Flg(Flag)
Moat x 2
Moat x 3
Moat x 4
Pitch
Granary
Apple Farm
Dairy Farm
Wheat Farm
Hunter
Hops Farm
Windmill
Bakery
Brewery
Inn
House
Chapel
Church
Cathedral
Healers
Well
Water Pot
Maypole
Dancing Bear
Statue
Shrine
Town Garden
Communal Garden
Small Pond
Large Pond
Gallows
Cess Pit
Stocks
Burning Stake
Dungeon
Rack
Gibbet
Chopping Block
Dunking Stool
Save your castle using F1 and exit the editor:
Copy the .aiv castle file from the villages folder (in my case Emir1) into the Stronghold Crusader/aiv folder which can be found in the steps below:
You will get a prompt to overwrite the original file, make a backup of the original and then proceed – the AI of your choice now has the ability to build the new castle in skirmish mode.
[This message has been edited by WL_D Arthus (edited 04-05-2009 @ 09:59 AM).]