Hello,
The Stronghold 2 v1.4 patch is now available to download as of Tuesday September 11th, 15:00 GMT / 16:00 CET / 10:00 EST through the in game patching service.
The patch will update all versions of the game in all standard languages (EN-UK, EN-US, DE, ES, FR, IT)
You can also download the patch in a compressed zip file from 2K Gameshere.
I will edit this post to update with links of alternative places to download the patch from.
Stronghold 2 v1.4 Features
General
•Various multiplayer gameplay optimisations
•Real-Time Shadows, Bloom, Anisotropic Filtering and Anti-aliasing implemented.
•Map transfer in multiplayer lobby implemented.
Game Balancing
•Fire ballistae no longer auto fire, and targets must be selected manually (does not apply to tower mounted ballistae)
Bug Fixes
•Fixed multiple troops pushing ladders off walls repeatedly.
•Fixed bug which allowed tower mounted siege equipment to be built whilst an enemy was in close proximity.
•Auto-scrolling chat in multiplayer game lobby now fixed.
•Fixed exploit where food could be sold repeatedly during periods of latency in multiplayer games.
•Various other bug and crash fixes
Thanks
CaptSkubba and The FireFly Team
The Stronghold 2 v1.4 patch is now available to download as of Tuesday September 11th, 15:00 GMT / 16:00 CET / 10:00 EST through the in game patching service.
The patch will update all versions of the game in all standard languages (EN-UK, EN-US, DE, ES, FR, IT)
You can also download the patch in a compressed zip file from 2K Games
I will edit this post to update with links of alternative places to download the patch from.
General
•Various multiplayer gameplay optimisations
•Real-Time Shadows, Bloom, Anisotropic Filtering and Anti-aliasing implemented.
•Map transfer in multiplayer lobby implemented.
•Fire ballistae no longer auto fire, and targets must be selected manually (does not apply to tower mounted ballistae)
•Fixed multiple troops pushing ladders off walls repeatedly.
•Fixed bug which allowed tower mounted siege equipment to be built whilst an enemy was in close proximity.
•Auto-scrolling chat in multiplayer game lobby now fixed.
•Fixed exploit where food could be sold repeatedly during periods of latency in multiplayer games.
•Various other bug and crash fixes
CaptSkubba and The FireFly Team
[This message has been edited by CaptSkubba (edited 09-13-2007 @ 04:24 AM).]