Hello everyone, first I want to say, it is great to have a Platform like this. I have seen many great maps and ideas for the Stronghold editor.
I'm using simple technics without any mods and try to use the given things, the best I actually can.
I'm creating a map, the enemy has troops at the beginning and is sending them out by using a movement order to the players base, for different attack angles and places.
I want to slow them down, so the player can build up and if it is possible to have them a long time during the game.
My idea and process.
Swamp big enough so the troops are not walking on Land.
Have all groups connected with a unmounted Siege ramp, which will later on hopefully not count as a troop, so the player don't have to walk in there.
A closed gate at the start path of the enemy troops, which get an open order at the beginning.
An open gate at the end of the enemy's path which get a close order at the beginning.
Start, the troops want to enter the open gate and find it closed, so all way back to the now opened Start gate. This will take 26 instead of 13 Minutes. This actions need to be done in the pause mode of course.
My question is, has someone find other ways to slow down the speed or maybe a complete other idea? I will increase the length the path but loosing map size.
Thanks for reading.
I'm using simple technics without any mods and try to use the given things, the best I actually can.
I'm creating a map, the enemy has troops at the beginning and is sending them out by using a movement order to the players base, for different attack angles and places.
I want to slow them down, so the player can build up and if it is possible to have them a long time during the game.
My idea and process.
Swamp big enough so the troops are not walking on Land.
Have all groups connected with a unmounted Siege ramp, which will later on hopefully not count as a troop, so the player don't have to walk in there.
A closed gate at the start path of the enemy troops, which get an open order at the beginning.
An open gate at the end of the enemy's path which get a close order at the beginning.
Start, the troops want to enter the open gate and find it closed, so all way back to the now opened Start gate. This will take 26 instead of 13 Minutes. This actions need to be done in the pause mode of course.
My question is, has someone find other ways to slow down the speed or maybe a complete other idea? I will increase the length the path but loosing map size.
Thanks for reading.