This nice and smoothly running skirmish-like scenario is characterized by two main game phases.
Phase 1: Economic stabilization going along with defensive efforts to repel the Ratâ€™s increasing attacks.
Phase 2: Deployment of troops to conquer the enemyâ€™s stronghold beyond the lake. All these do not cause any major problems, and makes it well-playable even for less-skilled players.
Substantially, the offensive and defensive mechanisms do not impede a decent economic development. Nevertheless, the invasions could be slightly tougher or projected from varying directions. So, the enemyâ€™s onslaughts would be set off more incalculable than they actually are.
In my opinion, it is a scenario which contains a lot of unexhausted potential; alternating days and nights, some irregularly implemented bad events or a time limit could induce a more challenging game progress. Overall, an impressive creativity is always indicated by a wide variety of aspects which make a scenario perfect.
Map Design: 3.5
Most parts of the map are not accessible. There is an almost circular lake in the middle, and the surrounding hills look like the remnants of a former crater rim, probably arisen after the impact of a meteor. The elevations are mostly polished, and the
vegetation there is quite meagre.
No story - no rating points! What a pity, it might be so easy to create an imaginative story which was about the lake or the Rat and his companions.