umm actually this is a really easy castle to penetrate..I just took down the tower that has a ballista on it on the west and then killed the lord with my crossbowmen. I really didnt lose any units except some of my archers
Posted on 01/02/02 @ 12:00 AM
i actually laughed when i first saw the map ("thanks for the cover!!") .. but as i played it, and got to finding the little presents between the walls.. i realized that more thought had gone into it that i thought. (come on, all those round towers stacked out front?) either way, as with the other guy, my crossbowmen had a blast killing the lord while my macemen were bringing down the final wall. . .
Posted on 02/03/02 @ 12:00 AM
This Castle is unique in design and looks nice - but is overly easy to defeat.
PLAYABILITY: The Castle design presents no challenge to those who approach it with a structured assault.
BALANCE: I was able to win with -ZERO- troop losses. The design should be tweaked to offset flanking attacks.
CREATIVITY: The Castle itself was innovative in design - I have yet to see another quite like it. The storyline was non-existent. More time should be spent on all elements of creativity for higher scores.
MAP DESIGN: (Terrain features on Siege That! maps can not be edited.) The Castle design was unique in how it used towers.
STORY/INSTRUCTIONS: Within the game, the Story box is blank. Take a few minutes and create a small storyline for players! Those pursuing the higher scores should create a well thought out and written story.
Overall, the innovative use of towers in this scenario does nothing to make strengthen the Castle's weak spots.