This Castle is unique in design and looks nice - but is overly easy to defeat.
PLAYABILITY: The Castle design presents no challenge to those who approach it with a structured assault.
BALANCE: I was able to win with -ZERO- troop losses. The design should be tweaked to offset flanking attacks.
CREATIVITY: The Castle itself was innovative in design - I have yet to see another quite like it. The storyline was non-existent. More time should be spent on all elements of creativity for higher scores.
MAP DESIGN: (Terrain features on Siege That! maps can not be edited.) The Castle design was unique in how it used towers.
STORY/INSTRUCTIONS: Within the game, the Story box is blank. Take a few minutes and create a small storyline for players! Those pursuing the higher scores should create a well thought out and written story.
Overall, the innovative use of towers in this scenario does nothing to make strengthen the Castle's weak spots.