This is my first map! PLZ mail me about fixes and things like that! About: This map is a desert map and is a bitt easy! I strongly reccomand to play at hard!
Playability : 4
This is a fun map which is nice for a quick rush...it is over quickly, but is fun to play no doubt.
Balance : 3
attackers usually lose in this map, since the AI is not the brightest bulb in town and can't really attack in a straightforward manner. Some of the units randomly attack walls, even when the way to the keep is free...
Creativity : 4
Although some might say, this is a map which would have been easier to make in crusader, It is a good idea by the author to make the map in stronghold...although i have thought of this idea more than once myself, I really didn't put it in practice...I must say it looks cool.
Map Design : 3
The keep is not particularly well designed. It is functional and without any glaring problems, but it seems too basic. Apparently the focus here was in showing off the great new idea the designer hit upon, rather than the siege. But it has surprisingly turned out to be a nice bit of fun.
Story/Instructions : 2
A little more thought in this department is needed...a 2 line story isn't really helpful.
Overall : A mixed bag of goods and bads...with a little more work and attention to detail, this map can easily become 4.0+ quality work...(perhaps an update...;))
Raptured
Posted on 04/15/03 @ 12:00 AM
Rating
3.6
Breakdown
Playability
4.0
Balance
3.0
Creativity
4.0
Map Design
3.0
Story/Instructions
4.0
Playability: This was a fairly fun map. I will play this if I just have to get a siege in, but I don't have enough time to play through a looong siege. You stay busy, you aren't bored in this map.
Balance: This map wasn't very balanced. The assaulters didn't have much armor, and all of the macemen and laddermen were mowed down by archers. Perhaps add more armor to the siege force.
Creativity: This was a good idea, making a desert map in regular Stronghold. It never crossed my mind to think of doing this. Very good thinking.
Map Design: Was a very simple map. This could be good or bad, it depends how you look at it. Just a good ol average castle. You could have made the map bigger, to give the assaulters more room to work with, it seems as soon as they appear they are being attacked.
Story: I like the basic idea of the desert warriors, but give us more background information on the troops(ex. Where they came, what they were doing.) The story of a map is what everyone needs to put more thought in (including myself).