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Downloads Home » Stronghold: Invasions » Trinity Cathedral

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Trinity Cathedral

Author File Description
Duke of York
File Details
Map Size: 300x300 (Medium)
Difficulty: Normal
- TRINITY CATHEDRAL -
After many years of bloody fighting and land disputes, peace has come to the land, or has it? Seeing an opportunity to seize Lord Mobray’s summer palace and ancestral home, you marshal your forces and secretly prepare for war. His majesty learns of your plans and demands that you put a stop to this non-sense at once! However, after promising him arms, food and gold to look the other way, he agrees to let you proceed with one condition. Trinity Cathedral is of great importance to the crown and must be spared at all costs. With this in mind, your troops are strategically dispatched on both banks of the Yadkin River. Raising the blue standard high above Mobray’s ancestral home will be sweet revenge for his atrocities during the last war.

Victory Objectives:

6000 Gold Crowns
Enclose Keep
Population of 85
Blesses %10
250 Cheese
150 Crossbows

Please let me know how you liked this scenario. My only goal is for you to have as much fun playing it as I had making it. Enjoy!
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Sulis
Rating
4.6
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design4.0
Story/Instructions5.0
Playability: 5/5

Trinity Cathedral is a hugely involving map. With a cede scenario to start off with, combined with multiple win criteria after that, it's a map that deserves some time to play through. The events are very well scripted and seem to occur when they really should. The initial siege of the Cathedral can be quite hard for the average player (i.e. me!) until you develop the tactics needed. With a large crossbow goal in there you will need to concenrate on this quite heavily, but a large population can be supported with the farmland around you.

I thoroughly enjoyed playing this map. DoY produces quality scenarios, and this continues the good work done previously. There is always plenty for you to do, with sufficient 'quiet' periods for you to work away at developing the economy. Everything works here for me, and with such an involving map deserves a 5 score.

Balance: 4/5

This area can be split into three distinct areas: the initial cede, the win criteria and the problems you face thereafter. As usual, DoY has done very well. I would say that this is slightly easier than some of the other maps by him, but I didn't find this to be a walkover by any means. For the average player, this will be quite a test! The initial siege to take the Cathedral can go horribly wrong if approached hastily... make use of those portable shields and be patient! The win criteria on normal difficulty, meeting the author's recommendation, is certainly achievable and requires a large economy in an effort to finish what you need to do in a reasonable amount of time. The use of events and invasions is again very well done and adds a great deal to the map IMO. For me, this was still quite hard, but not at all off-putting.

Creativity: 5/5

Anyone who has played a map by DoY will appreciate the creativity that flows through his work. 'Trinity' echoes previous maps and is another gem in the making. There are many small nuances to this map that warrants a 5 score, from the unusual but highly effective protection of the cathedral to the summer palace (two keeps). An absorbing scenario to play, and evidence that DoY is at the top of the pile when it comes to producing truly great maps.

Map Design: 4/5

Stunning. A really great looking map. The landscape is split into two by a large river (good use of scale here, it looks like a genuine river) and the terrain is detailed, very attractive and functional too (meaning it allows the map to be played without affecting gameplay by way of bad design). The Cathedral looks good set as it is and there are some good wall lowering sections for eye candy fanatics.

Story/Instructions: 5/5

Possibly the strongest section here, actually. DoY always ensures a good story is present that links all aspects of the map together. Here is outlines the history so well that you can almost imagine what the map will look like before you play it... a sign of truly great story writing. Clear instructions on what is needed to beat the map, by way of detailing the win criteria in the description page and thus no confusion over difficulty levels. Plenty of content and, above all else, very well written.

IN SUMMARY: Trinity Cathedral is another genuinely fine map from the author of some of the best maps available for download here. Thoroughly enjoyable from start to finish, and certainly recommended as an essential download.

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Rating
4.6
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design4.0
Story/Instructions5.0
Statistics
Downloads:1,231
Favorites: [Who?]0
Size:681.23 KB
Added:04/29/03