This is our second map in a trilogy - The Lost Legions II
In this mission the storyline is that some of your men flee from the origional camp leaving it to be sacked and instead build a new camp in the middle of the marsh. There you must defend against the Pigs searching hordes.
This is more of a classic invasion style map, unlike the battle of the first one. Check out the screenshots and text documnet for tips and instructions.
Any tips or constructive comments are welcome to -
The second instalment of 'Lost Legions' is a bit of a belter of a map, and a perfect reflection of what the Stronghold editor excels at. There were some interesting moments within the castle due to a nasty plague event which weakened my swordsmen standing guard. This map has plenty to do and has been thought out very well. Do you build up all of your defences or fall back to the inner section and heavily defend? Either way, the NAT team have given you just enough time to analyse the situation and decide before the invasions commence. Throughout the map the invasions do come pretty thick and fast, though never overwhelmingly so. This is a great follow up to the first in the trilogy and a highly addictive scenario in its own right. The map works to perfection, is great fun and so beautifully put together that it's a lesson in map design for us all! Great work.
I played this through on normal difficulty and then on hard setting to test the map's potential. It doesn't disappoint. I opted to retreat to the keep and complete the moat on three sides, liberally placing pitch ditches (your main defensive weapon, in effect) and plenty of towers with archers, where the terrain allowed. It was still quite tough and became harder to defend towards the end of the map. The invasions are well staged, a great combination of troops to defend against, good use of attacking numbers too. Despite this, I never really felt as if they would break through the palisade walling or the main gate, and within I had some 50 swordsmen as a last stand between the attacking foe and my Lord. Still, in retrospect it doesn't feel like it's an easy bet as you play through the map, as you will have plenty to do in order to keep them at bay. Quite tricky, but either way the balance here is very good indeed and should offer a really good fight for all.
There are elements of this map that I simply adore and rate very highly in any author's work. FOr me, this scenario shines through as another fine piece of work. The continuity between the two maps is jaw-dropping in simplicity, with the fort from the first in this series clearly evident in one corner of the map. This is a marvellous little touch and it's a small element of map design that i'm delighted to see. In addition, the look of the hastily-constructed defences is very eye-catching, with a partly dug moat and a sublime layout of your 'castle' (sic). A great feel is achieved here and i'm impressed by the work, as before.
Map Design: 4/5
Linking on from above, the old fort from 'Legions 1' is tucked away in one corner of the map and the whole appearance is very good, with a real effort in producing a marshy landscape evident. It's quality map design again and refreshing to see use of palisading in a rugged environment. The terrain is wonderful. A great looking map.
Within the zip file are two screenshots and some notes on the map. I'm always pleased to see additional information included with a download. The story is good again, and flows well from the first instalment. The only reason this section scores a 3 is purely due to content... this map begs for an elaborate story. Nothing at all wrong with what NAT has done here, it's all very well written and good stuff. Close to 4.
The scores and comments above clearly show what I think of this scenario. It's wonderful and really has to be downloaded along with the first instalment. Put simply, this is sublime map design. Please check it out, it's more than the NAT team deserve... a wonderful map!
Posted on 07/20/03 @ 12:00 AM
I really enjoyed this mission and found it to be a challenge. I liked that the invasions were more and more difficult. The layout was interesting and I found it a challenge to get enough troops. The plauge in the middle really threw me for a loop. I can't wait to play part three! Keep up the great work.