This map needs some serious work done to it i'm afraid Kinglemon. There are no win/lose criteria scheduled, so it's technically impossible to beat. You have a massive starting army and an armoury full to the brim with weapons… and face only one invasion of 500 units, which is easily defeated by placing crossbowmen on the walls of the main castle/palace. With little to do, it wasn't much fun.
If there were win/lose criteria added, you'd still win, as there is a massive imbalance here. With hundreds of archers/crossbowmen at your disposal, it's virtually impossible to lose. The map needs many more staged invasions and a severe reduction in troops within your castle.
Unfortunately there is little here which is either new, creative or remarkable. Shame, as it could be a pretty good invasion map.
Map Design: 2/5
A generous 2/5. The landscape is plain; save for some pitch areas and some oasis grass. However, it looks like the largest brush size has been used to place rivers, giving an unrealistic feel about it. The palace is okay, and there is a real bustle about the place. But the map begs for some shrubbery, some terrain, rocks, trees, palms... anything other than the basic plain terrain there is here.
There is a small story detailed here, but very little else. Given the severe lack of content, I can only score 2/5, and that goes for including at least some text.
Really, really needs work before this is both playable and enjoyable. Sorry, Kingledom. If you need advice about designing maps, there are options available to you. Check out the Scenario Design compendium, other people's maps, or alternatively email me and I will offer any advice you need. But keep working at it, as designing is half the fun :)