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Downloads Home » Stronghold: Invasions » The Secrets of Sylvandell Ch 3

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The Secrets of Sylvandell Ch 3

Author File Description
File Details
Map Size: 400x400 (Large)
Difficulty: Normal
Made with version: 1.1
The Secrets of Sylvandell Ch 3

The Battle of Wilder Mound

-Marrimor proved to be an eventful place to build camp. It also proved to be a fatal mistake in the eyes of Evril. Many good men, and women, were lost with the skirmishes there and Evril found himself attacked by wolves early on in the construction of their base. Yet he survived, and has now reached Wilder Wood and the ancient Wilder Mound within. With the safety of his people still paramount, Evril finds himself watching, rather than fighting, as the Darkness of Neroli surround the fortification. Surprisingly, for a primitive race of people, they have adapted their weapons for this assault and now come armed with much more durable steel armour. Their drive to rid the land of anything and anyone who isn't one of their own is overwhelming. The Battle for Wilder Mound is about to commence, and the people of the Mound have been readying themselves for this time, it seems: a fully stocked armoury and hundreds of men ready to defend their home to the last. Protecting the huge gatehouse is paramount here, for if the Neroli were to break in, Wilder Mound would surely fall.

Author's notes:

Designed to be played on normal difficulty only.

Please also refer to the full story that accompanies this map, a copy of which is enclosed in the zip file, and is also available in the Community Forum.

The Battle for Wilder Mound is primarily a military map, with no economic goals required. Survival is the main goal here. Again, I don't regard this to be too difficult, but hopefully the map will show a progression from the first two chapters, with larger scale invasions and an unbalance between your units and those you will face.

Unfortunately, this is a stripped down version of the original landscape and fortification. In order to get the AI units to do what I wanted them to do, I had to forsake many eye candy effects and items, but hopefully you will still find the map pleasing to the eye!

Above all, have fun, and please feel free to post a review if you wish. Constructive criticism will always be welcomed.

AuthorComments   ( All | Comments Only | Reviews Only )
I was passing by out of curiousity and noticed there was no minimap. So I took the liberty of adding the minimap. In the process I had to guess that the version used was v1.1 (the update form insists that the version is now added)
Lord_Lorou I recently downloaded, and played all of the Secrets of Sylvandell maps, and this one is definitely my favourite. It starts small, giving you some time to adjust to the city and the Ai, and then it gets truly epic, with huge armies charging forward, and getting shot by my many archers. And then the walls are breached, and the two huge armies charge at each other with battle cries (and my guys get slaughtered) and then my archers fall back to the inner keep. And then the swordsmen come and break down my wall. Around this point, groups of swordsmen would come through my wall, and since I had no spearmen, I would have a group of archers which would form up around the lord, and keep the swordsmen at bay. At the end, I only had about 20 archers, and another 5 swordsmen would have won (since my lord had practically 0 health left). So congratulations on a wonderful game. It is very tactical, with the oil being especially important, as are the placement of the archers. It was thrilling how close the battle at the end was, as I desperately try, hoping that somehow I'll win against the hordes of swordsmen... and then I won. I should mention that I'd tried this level about 10 times before and lost, so winning for the first time was really satisfying. The playability and balance is perfect.

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