Basically a pretty cool idea I got about only giving the player 1 suitable farm area space, but that wouldn't work, so I added the section in the middle. Good players will have no real problem with this but it will make it exciting none the less...and It's called the oreo because of the 'juicy center,' just read what the info says when you are about to play it :P have a good one!
Works well. No glitches or flaws that appear on your map. Good work.
Althuogh it is a balanced game, you must firstly decide to build some iron and stone rigers, or farms. If you decide that you want to build your farms first, then all the stone and the iron may be all gone because the other players all took it. So you may have alot of farms, but no stone at all, or not even some iron ( although there is alot of stone and iron to go through, this can be exploited to its maximum with mass production).
Its a good idea of having its farms in the center, which creates lots of battles in the center, because to get to most of your ennemies, you must pass by the center, which makes lots of conflicts. It kinda remindes me of the map 'no escape'v automaticaly given with the game.
Map Design: 2
There is no major work that can be seen on the natural lanscaping of this map. You shuold work on it abit more.
No real story to base ourselves on. It shloud reflect on the mood that you want the skrimish to have.
Nice map, just work on it abit more. Its a fun map with lots of battles from the start. I've seen the computer interact equally and very nicely on this map - Lionheart tried to siege Frederik, but Frederik turned it over, and kiiled Lionheart!
This map would be perfect with a rush time of +/- 20 minutes. It gives the players to start an economy with iron, stone and food. I got so concentrated to kill my nearest ennemy a couple of minutes in the game, that I forgot to build woodcuters, and farms.