The map does have some interesting features - the boats, the forest... - but it's very easy.
The first bandits show up late in the game, so you've got ample time to get ready for them, and with a few crossbowmen, the following attacks never do any real damage.
The goals are high, but you get plenty of time to meet them, even without having to destroy the boats to get part of your stone requirement (which is a possibility...).
Posted on 04/02/09 @ 12:44 PM
An interesting setting is provided. Two thips have landed at the coast. Now, you start with a running small settlement. All the storage buildings are pre-built, also some farms and bakeries. Everywhere around are huge forests. You cannot relocate the stockpile - it is the top deck of the ships. Detecting frutile soil under the trees I sent many wood cutters to clear them off. New fields are placed as close to the stockships as possible for best harvest. Then it is up to the players favourite strategies how the city develops. The high gold request seemed me the hardest to achieve.
Part of the inhabitants should be water bearers. I let them aside "for fun" and suffered a quickly spreading fire. Smashed many buildings. It was impressive to experience how fast the town - with stocks undestroyed - was running well again.
Events are few altogether. The clearing of trees and buidling-up of new quarters takes some time, however. So I did feel entertained by the mission.