This map tries to combine both economic and invasion elements. It also uses conditional events to help or hurt you. If you get enough iron and crossbows stockpiled, you can receive a bunch of archers. If you lose 100 soldiers, you lose the game.
Be careful right from the start, because the first invasions come quickly.
I hope you like it, and if you do, recommend it to others!
I enjoyed playing Up from the Ashes. At the beginning the situation seems so totally impossible. You view the remains of your own settlement going up in smoke and leaving you with a tiny handout of resources and a few troops. Then you look over the hills and across the valley to you enemy, well armed and provisioned. What a challenge! But there is no time to ponder this, because the attacks start almost at once. The first two thirds of the game was an ongoing struggle to balance wood, money, popularity and food - all while building troops and keeping from being overrun. These were expertly balanced by KP91.
I started on NORMAL but succumbed repeatedly to the enemy attacks. Finally I swallowed my pride and switched to EASY. Still it took me many reloads to finally be in a position to kill the enemy Lord and then the game ended before I could meet the other goals after more than 40 game years. Perhaps this partly reflects my own skill level(I may have spent too much time strengthening my own defenses before going on the offence) rather than scenario difficulty. But one area I suggest for improvement would be to lighten up slightly on difficulty; seasoned players could still switch to harder settings.
The map was well designed and functional - providing just enough resources to be able to continue. The Enemy castle was a fairly standard design. Nice church yard, fountain and a couple bridges to make it attractive. The terrain could maybe use some bushes, rock outcrops and such to make it more realistic. I debated giving the map a "4".
Good story – enough to motivate a person – avenging the Wolf’s destructive attack on your home. It would be good to put the story on the download page.
Thanks for the good challenge KP91!
Posted on 11/29/04 @ 12:00 AM
I had an absorbing time playing this great map! Like the previous reviewer I found it challenging.
Playability: 5 For me it is the freedom to build my own fortifications - I just love that! I am also a fan of the moat and the terrain makes that possible here. (Indeed I think my moat saved me early on - Sorry if that is giving too much away).
Balance: 5 I played on normal and was on the edge of extinction during the early part of what was a very long game played over two or three sessions. (I tend to play at slow speeds).
Creativity: 4 It is the terrain created by the author which shapes this scenario and makes it a) survivable, then winable and b)such fun to play. The author has set the scene to allow the player great scope in his fortifications.
Map Design: 3 There is a nice fountain and a couple of nice stone bridges. I have credited the good terrain design above.
Story/Instructions: 3 The in-map story is good. The hints on the download page are a bit blatant but are helpful (I wish I'd read them before I started playing!). I like to see a mini map on the download page.
If you like to build fortifications your way you'll enjoy this. I certainly did! It is a tough one, on normal, early on but thats what makes it exciting and draws you into it. Thankyou to the author for such an enjoyable map!