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Mike's 2nd Economic

Author File Description
File Details
Map Size: 400x400 (Large)
Difficulty: Hard
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
peter2008 A very unlovingly looking map. The triangle north-east consists of the houses for nearly 500 people. The main requests involve 10.000 each of apples, beer, maces and - xbows.
Started feeling happy, kind of "almighty". Wood, gold and people came in quickly. Could place almost as much buildings as I wanted, for example 10 iron mines at one, then 10 blacksmiths, and so on.
Soon tendencies were clearly visible. Apple production in Crusader runs incredibly efficient (In this game it outnumbered the income of wheat). Tanners need to fetch 3 pieces of wood per xbow and spend a lot of time walking. So approximately I needed to place 3 tanner's workshops per 2 breweries per 1 blacksmith.
Although I soon reached fear-factor -5 and set the game speed to 90, a long phase of the game was simply boring (no surprise). The only "hard" thing to struggle for was the placing of new parts of the stockpile with many different lines of workers walking along. This points to the fault I made: starting the stockpile "only" 4 parts thin turned out to result in a very long thin rectangle instead of a more even one (cf. to this the minimap of "Mike's 1st Impossible Economic" where the outline west of the keep surveys an impression of the final size - 260 parts in that map).
A population of 500 is required, this seemed ridiculous to me for I constantly expanded in placing buildings. Then - with dozens of parts of stockpile and hundreds of parts of armoury (unthinkable, of course I took some screens) - ... I reached a LIMIT !
Not of population (818 that time), but of BUILDINGs !
Bad things count as buildings, too.
The last part of the mission turned out painful. I had to tear down mines, farms, the whole wheat chain, hovels and some weapon workshops to come under the maximum of buildings allowed to place new parts of armoury or stockpile. You cannot buy or sell hops, so be sure to close down production as soon as there is enough to meet the request.

The whole scenario being crazy and gigantomanic like the whole series at least made possible this critical experience of the building limit in Crusader.

Maybe have a look at these screenshots:

[Edited on 10/19/08 @ 10:13 PM]

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