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Downloads Home » Stronghold Crusader: Economic Scenarios » Mike's 1st Impossible Economic

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Mike's 1st Impossible Economic

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Map Size: 400x400 (Large)
Difficulty: Hard
here is the first in the series of extremely difficult economic miossion, but you aren't challenged by any invaders just by the 4 different goods that you need 10,000 each of
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Map Design2.0
While other missions of this series make more sense or are more difficult, this one stands out in my memory.

Playability: 4
Let me categorize the map as a just for fun experimental scenario. You can simply rush accumulating goods but in unthinkable amounts to store. Tactician's information isn't correct, in this mission you only need 6001 each of beer, iron, pitch, and stone - most of them raw materials.
The very huge rectangle east of the keep corresponds to the recommended form and final size of the stockpile - 260 parts in total.
This mission is a play on colours and forms, you can just sit and enjoy (my angel daughter joined watching). The four goods intermingle on the stockpile, different lines of workers go all over the place. Once the stockpile has been ful and new parts added, big runs start from all sides towards the free spaces.
Best played with fear factor -5 and game speed 90.

Balance: 2
Here's nothing hard nor impossible but all too easy. Right from the start Travelling Fairs repeatedly take place for a long time and facilitate high income of taxes to buy wood with on and on. So there's no problem with placing new mines, rigs, breweries in dozens. Producing food supplies for ever more workers isn't any problem either. Not much to (re-)arrange. The only thing to struggle with was the placing of new tiles of the stockpile with so many different lines of workers walking along.

Creativity: 3
It takes some craziness to provide such kind of challenge (and also to play the map). The concept is a consequence of the sheer strength of the Crusader economy and the author's dedication to the game.
It takes some observation about which goods and workers look that nice next to each other.

Map Design: 2
Well, see yourself. A flat area that fits to the need of steadily more and more buildings. The resources provided in rectangle clusters - it's just for an experiment. Very helpful is the given outline of the stockpile.

Story/Instructions: 1
No story. The description is misleading concerning both the request of goods and the difficulty of the map.

Additional Comments:
Some screenshots.

The colourful rows of iron miners, pitch diggers, and brewers meet (stone production had been finished yet).

Workers of sleepend mines return home crossing the stockpile in curves.

The almost conclusive result, a very big, colourful stockpile.

[Edited on 10/19/08 @ 10:06 PM]

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Map Design2.0
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