I'm a little confused here - how is it possible to have a stockpile large enough to accomodate all of these goods? It would require a population into the thousands to allow one that large.
I'm playing it right now, at something like 300+ pop and my stockpile isn't nearly big enough. I have no idea how to win this map.
Nevermind, i guess the stockpile grows as your stores do, rather than vs population. (which is what I previously thought determined max stockpile size.)
[Edited on 01/15/07 @ 04:41 PM]
Posted on 10/06/08 @ 07:20 PM
A rather demanding mission, worthy to be played at least for training reasons. Some unique thrill and fun is also provided.
There are numerous requests. The longest time it will take to get the 2.000 kegs of ale. These tasks alone would make the player think of possible ways of setting priorities and using a growing number of peasants.
But then "the Wrath of Gaia" descends upon the settlement. Tactician uses most of the bad events that may afflict the Crusader economy. Combined they can quite keep you on the go. Lowered and raised taxes alternately, touching each position of the scala!
In a first try packs of lions may nearly wipe out your population or kill the Lord. The landscape opens many paths for the lions to infiltrate your working areas. Never saw so many of them. Keeping the land under constant observation once a harmless row of oxes scared me. Cause I've sympathy with weak archers, please protect them with some 10 pikemen. (On looking more carefully you will find an easy way to hold off the beasts.)
Have you ever bought 2.000 boards of wood at once? Here you can, err must do so because tree fungus also occurs (scripted to continue happening even when all trees have disappeared for a long time, lol).
Adding so much trouble produces something like a story, a "face" of the mission. And it made Tactician go without demanding endless numbers of goods.
Fear factor -5 being requested you may also find it helpful to raise game speed to 90 at the latest in the middle of the game.
The map design, though tricky, does not deserve that high score.