The King's wisest counselors agree that the Wolf will invade our lands in 1076, which is 10 years from now. In defense of the Kingdom, you are commanded to establish a strong point on the west bank of the Waterbury River and make preparations to fend off the invasion.
Unfortunately, His Majesty's counselors slipped a decimal point or two in their calculations and you find, to your dismay, that the invasion begins just a few months after you arrive at Waterbury.
Your initial fortifications are only half completed, you have no provisions laid in for a siege and your troop strength is low. On top of this the terrain provides only one natural barrier to the enemy's advance, the Waterbury River, and this is bridged at two spots giving the Wolf easy access to your position.
Failure is not an option. Keep your head and use your resources wisely. You must somehow destroy the invaders.
This scenario moves along fairly quickly but still gives you a number of options for how to work out your defense. I suggest you play on NORMAL or HARD. The map provides options for the attackers as well. As I tested it the AI kept surprising me with something new.
I have included some hints in the download but I encourage you not to use them unless you need to.
Based on the very detailed Review by Sulis, I have modified this map and, hopefully, improved the play and appearance.
Enjoy the battle. Your comments and suggestions are welcomed!
This is good solid invasion and as Bismuth said himself the AI does something new everytime. with me i played on normal and found it very entertaining although I must admit I would love to see this mpa scaled up with larger defences and larger atatcking forces. This is a short invasion and you must work fast. Keeping popularity above 50 is very important but hard, with only dairy farms operating and plague devasting. I did something I have never done before -half rations! Anyway I got along and recruited as many men as I could. You have updated the map so you cannot delete the bridges - I prefer it this way. I also blocked off the two brigdes with wooden walls and gatehouses. The AI were very good untill the last invasion or two where they acted quite strange and erratic. They did not go across the gatehouses but dug the moat at the bottom of the map. For balance normal is a real challenge, but I just hung on using the retreat to the keep tactic. For creativity and map design the map shines - I love the mountainside - although the stream should be kept on min height. The mini map looks great. The woods and castle design is brilliant. A good story follows this, well written and a fun idea. So overall this is a fun, challneging short map. Good for anyone to play. Nice work!