Movie Based Helms Deep - Redux (Updated v2.2)
Posted on 11/26/03 @ 12:00 AM (updated 12/05/03
Map name : "Helm's Deep Redux"
Version : 2.2
Type : Siege
Game : Stronghold
Size : 400x400
Recommended Side of Play : Defender (only)
Map Difficulty : Hard (Balanced in v1.2)
Recommended Difficulty of Play : Easy or Normal ( Hard for Veterans )
NOTE : DON'T play on very hard, as it leads to Sprite overload and erratic AI behaviour.
This is my second Helm's Deep map. My first one was made while I was but a noob in the design community and wanted to play a good Helm's Deep map based on the movie, since I could'nt find any, I just made one myself. It made me learn a lot about the Stronghold editor and since then I have learned a lot more, and set out to make a more accurate representation of the Helms Deep map.
This map took a long time to make, primarily since I wanted to recreate the feel of the movie as accurately as humanly possible. Amongst the variety of Helm's Deep maps availble, very few can do that. When the AI finally worked one day, I almost cried with happiness! It attacks the wall in a surprisingily Orc-like way and is a very fun battle through and through.
To make the AI work, I had to pre-place certain enemy forces on the map, and they blend very well with the AI army. I also had to do quite a bit of scripting to achieve the feel of the siege of Helm's Deep.
As a result of all that work, Crossbowmen flank the archers on your walls from nearby cliffs, and macemen hide behind siege towers while destroying your walls!
A little back of the envelope calculation shows that the number of enemy units you will encounter throughout the course of a normal level game give or take a few hundred:
As you can see, it is a very intense map.
Although, the structure is very accurate, it is the fun factor that I have concentrated upon, and I hope it appeals to Non-Tolkien enthusiasts as well.
A big achievement for me was the addition of the Rohan Cavalry (Rohirrim) which charge out to help defend the deep after 15 game months (changed to 17 months in v2.1).
NOTE : Do not select the Cavalry before 17 months, or they might fail to charge out automatically, or worse, not come at all!
There are a few people who I would like to thank. Their names and contribution is mentioned in the credits.txt file in the zip. Thanks Guys!
Keep in mind that This is a Tough Map! It was made to recreate the ultimate challenge, that was Helm's Deep and requires good use of all your troops. For the faint-hearted, tips to beat this map are also included in Tips.txt within the zip file.
v1.1 Changes :
-New Pig Mid-Game Message.
-Harder Last Wave.
-Earlier Last Wave.
v1.2 Changes :
-Balance Issues addressed.
-You'll see a bit more of the pig, playing the part of the Orc Commander to perfection ;).
v2.0 Changes :
-Inner side of outer wall and Outer side of inner wall made indestructable. Vastly improves AI efficiency.
-Tougher Last Wave.
v2.1 Changes :
-Took care of a loophole which allows you to trick the AI... not anymore.
-Rohirrim now arrive after 17 months.
-Added tips.txt to zip file, help out beginners.
v2.2 Changes :
-New placement of Rohirrim, they arrive at same time though.
-Harder Last wave consisting of 50 swordsmen, 100 Pikemen and 300 Macemen !
Now, off to the fun part!
Check out my other Lord of the Rings related maps :
-Movie Lotr2 : Helms Deep
-Movie Lotr2 : Edoras
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after you unzip the file, place the map file in c:/programfile/firefly/stronghold/maps/
hey i have a question. this looks like a really great map that im trying to play. i downloaded it and put the map into my maps in my stronghold 2 folder and i changed the name by putting .s2c on it and everytime i load stronghold 2 the game doesn't load. what did i do wrong? i would really appreciate it if u or anyone could help me out cuz id like to kno how to do that and maybe somehow create my on siege maps someday..
engler1t3, That is because this is for Stronghold 1 :)
But I have to mention that it wasnt so difficult as predicted to defend very easy, but the attacking at least on very hard was little awkward. And little more option when defending would be nice to have not only archers and nothing else.
Anyway great map cause I can imagine the amount time spend on creating this map.
P.S lads I am new here, and played crusader lan for many times could anyone recommend me someone who could defeat. Take it as the fact, for instance I can defeat seven folfs and they can have 40 000 gold...thanks for challenge
and I forgot my icq is 386-751-198
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