Movie Based Helms Deep - Redux (Updated v2.2)
Posted on 11/26/03 @ 12:00 AM (updated 12/05/03
Map name : "Helm's Deep Redux"
Version : 2.2
Type : Siege
Game : Stronghold
Size : 400x400
Recommended Side of Play : Defender (only)
Map Difficulty : Hard (Balanced in v1.2)
Recommended Difficulty of Play : Easy or Normal ( Hard for Veterans )
NOTE : DON'T play on very hard, as it leads to Sprite overload and erratic AI behaviour.
This is my second Helm's Deep map. My first one was made while I was but a noob in the design community and wanted to play a good Helm's Deep map based on the movie, since I could'nt find any, I just made one myself. It made me learn a lot about the Stronghold editor and since then I have learned a lot more, and set out to make a more accurate representation of the Helms Deep map.
This map took a long time to make, primarily since I wanted to recreate the feel of the movie as accurately as humanly possible. Amongst the variety of Helm's Deep maps availble, very few can do that. When the AI finally worked one day, I almost cried with happiness! It attacks the wall in a surprisingily Orc-like way and is a very fun battle through and through.
To make the AI work, I had to pre-place certain enemy forces on the map, and they blend very well with the AI army. I also had to do quite a bit of scripting to achieve the feel of the siege of Helm's Deep.
As a result of all that work, Crossbowmen flank the archers on your walls from nearby cliffs, and macemen hide behind siege towers while destroying your walls!
A little back of the envelope calculation shows that the number of enemy units you will encounter throughout the course of a normal level game give or take a few hundred:
As you can see, it is a very intense map.
Although, the structure is very accurate, it is the fun factor that I have concentrated upon, and I hope it appeals to Non-Tolkien enthusiasts as well.
A big achievement for me was the addition of the Rohan Cavalry (Rohirrim) which charge out to help defend the deep after 15 game months (changed to 17 months in v2.1).
NOTE : Do not select the Cavalry before 17 months, or they might fail to charge out automatically, or worse, not come at all!
There are a few people who I would like to thank. Their names and contribution is mentioned in the credits.txt file in the zip. Thanks Guys!
Keep in mind that This is a Tough Map! It was made to recreate the ultimate challenge, that was Helm's Deep and requires good use of all your troops. For the faint-hearted, tips to beat this map are also included in Tips.txt within the zip file.
v1.1 Changes :
-New Pig Mid-Game Message.
-Harder Last Wave.
-Earlier Last Wave.
v1.2 Changes :
-Balance Issues addressed.
-You'll see a bit more of the pig, playing the part of the Orc Commander to perfection ;).
v2.0 Changes :
-Inner side of outer wall and Outer side of inner wall made indestructable. Vastly improves AI efficiency.
-Tougher Last Wave.
v2.1 Changes :
-Took care of a loophole which allows you to trick the AI... not anymore.
-Rohirrim now arrive after 17 months.
-Added tips.txt to zip file, help out beginners.
v2.2 Changes :
-New placement of Rohirrim, they arrive at same time though.
-Harder Last wave consisting of 50 swordsmen, 100 Pikemen and 300 Macemen !
Now, off to the fun part!
Check out my other Lord of the Rings related maps :
-Movie Lotr2 : Helms Deep
-Movie Lotr2 : Edoras
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|Author||Reviews ( All | Comments Only | Reviews Only )|
Playing Level: 5000
Troops lost: 26%
Total Score: 12400
Great! If you're smart enough you can only lose about 30% of your army! But every single mistake could drown you into death!
Not much to say here, because you can only defend it, but it stays balanced
The crossbows on the flanks where very nice. good timer for the Rohirrim.
Map Design: 5
It really looks like Helms Deep.
Just read and you'll know why I give it a 5
For the ones who lose the whole time: Gamespeed on 10, ALL gatehouses open, the 10 knights hidden behind your keep task to attack the siege towers, ALL pikes behind the gate, move left flank of the archers on the long wall to right flank.
I love this map, mostly because of all the possible winning strategies you can use to win.
I've played this map over and over again, and on hard, I know it's possible, but I couldn't beat it.
Balance is perfect. The three hundred or so archers are perfectly balanced with the horde of "orcs".
Unfortunately, I can't give a 5 for creativity here, as of course, it is not an original idea. One of the major things bouying this score up is the way the AI acts in this scenario.
Map Design: 5
A lot of detail here, won't give too mcuh away.
Hmm... I love the way the pig reactes... hilarious...
One word. AWESOME. Hard to beat, made me think hard.
Orcs came everywhere and acted smart. But, I think they got to the deepening wall WAY too fast.
Not really creative, but it's awesome so, 5.
Map Design: 5
Very nice design, all I can really say.
Told a pretty cool story. Descriptive.
AWESOME STAGE! I actually felt hopeless against the orcs, but I somehow felt inclined to fight anyway, It gave a very good feel to it. I loved playing it!!
What can I say? Hordes and Hordes of macemen smashing everthing in beserk charges. Its so realistic and so enjoyable
Its perfect! A last stand in the keep as the riders come to your aid(phew)
Its hard to give creativity to someone who has copied a map from somewhere almost to the letter. However it has its own unique and identifying marks. It would've got a 4 but i didnt want to lower the score
Map Design: 5
The terrain was gorgeuos, and the walls looked so impressive I felt crying when those @#%#@$% macemen started to knock it down
U had a good introductry story with all the details and thats all u need for a 4 or a 5
Why isnt this map got an overall rating of a 5????
troops lost: 21%
ha beat that!
anyway...the playability was amazing
the calvary coming to your aid after 17 months of seige...(thanks alot for being slowpokes!)
the balance completely even
with the archers all firing at once it was easier, but still challenging
the creativity was so well thought out, that it felt like i was actually there
great use of equalizer to make those cliffs!
nothing better then "the classics"
[Edited by staff as part of a retrospective moderation of reviews. The content is deemed to constitute sufficient justification of the category scores in this case and in this context and so the review stands. The author is welcome to contact staff about this. Edited by ericgolf]
[Edited on 12/19/08 @ 12:25 PM]
first off, let me just tell you that I love all the work you've done. this was the icing on the cake.i played this map who knows how many times, just because it's so fun.the enemy behaves just like the orcs, grouping up into little "mobs", targeting the whole wall, and not just one area, and using *secret passages* to their advantage.a 5 here=)
the balance was perfect. the rohirrim(did i spell that right) came at just the right time.i was amazed at how enemy crossbowmen used those little "ramps".smart AI in this battle, so i give you a 5, and if i could, you'd have a 10=)
there are those people on this website that go around nitpicking for creativity.im not like that. creativity is not just how original it is, but also how well a famous castle was portrayed.a fine job.i rather like the ranks of pikemen and archers off to the back, and i noticed the "arch of talos" in there...quite nice.another 5=)
Map Design: 5
its incredible how you've taken a castle that so many others before you have made, and designed it so beautifully to the point that i cant believe you modeled it after a "historical castle". the little wall trapping the horsemen is brilliant, as are the 2 ramps that enemy xbowmen use to gain a height advantage.*gasp* another five *gasp*
the story was fabulous. i love tolkiens books, and you captured the fell of them in your map description beautifully.very impressive.
if you haven't downloaded this map yet, you should slap yourself.hard.warlord designs is one of the best designers ive ever seen.
I am like... the 37th reviewer on this map, most of them being perfect fives. That's clearly a broken record for any map as well as this is the first best stronghold map ever. With the time passing however, the "best map" title was taken. Admittedly my review has the lowest score compared with the others, but for nowadays standards of quality, this is not an outstanding map, but an excellent one. I decided this scenario worths a review for the fun I had playing it.
Despite the disappointing balance the map has, I had a lot of fun playing it and is clearly one of the most replayable stronghold maps I've ever seen. One could play the map over and over again, the fun staying at all the time. The gameplay is short and that's what facilitates the map's replayability. On another hand, it really doesn't feel like a very short map, so a very strong positive aspect.
As I said before, disappointingly unbalanced. The map is just too easy. I haven't read all the rest of the reviews, to see how others have managed but my strategy was so fine, "hard" and "very hard" seemed more like "easy" and "normal". One of the easy tactics would have been just to retreat on the keep with the hundreds of archers, but that's not how I did it. The beginning is everything. After taking off the enemy siege towers by concentrating the archers' firepower upon them, the victory was assured. Without those, the enemy is unable to get on the walls.
In addition, dozens of enemy troops seemed just to sit a long while rather than attack.
A highly creative map. The author has shown a great use of the editor tools according to his imagination, creating an amazing reconstruction of Helms Deep scenario.
Map Design: 3
Except from the castle design, the terrain lack a lot of details.
- First, half of the map is made out only from high plateaus and rocks on top.
- The areas in front of castle is just too flat and lacks in terrain details.
Besides a couple of hints, the map comes with a very well written story. Perfect job here.
A map worth to play, and a legend of Stronghold Sieges.
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