This scenario is not meant for all players, and you will either love it or hate it. Two Kings have grown into recognition in this small land. Sadly one Kings ruthless slaughter of innocence has brought down most of the surrounding villages.
You have been summoned by your King to lead your troops into battle, and rid the area of such hatred. Many other Knights have been blinded by the dark Kings charm. You will suffer many invasions before the end comes to pass. Plan wisely and you will survive.
This scenario will take a while to play and is not meant to play in one sitting. So have some fun.
Design: 5, I saw much effort for the detail in here
Story: 5, I like that story very much
Playability, Creativity and Balance: 5, I think all three points make up together for a very well scenario. Distribution of ressources and obstacles to get them, was really thrilling for me. I much liked the idea to attack myself while getting attacked the same time, is quite innovative. And invasions getting stronger with time in addition that my economy got stronger, when I had better access to resources, makes it a real very good combat-map.
I can't say something else. I played the map and loved it.
The Red Baron
Posted on 05/01/02 @ 12:00 AM
Playability: I have a good time playing this map, especially when playing on the hardest level. However once the invasions are done and the Castle is taken there is no hurry to meet the other objectives. A win timer or something to pressure the completion of the objectives would have been a plus.
Balance: This map was a little too easy. I have yet to lose this scenario even though I have played it several times. Maybe some more catastrophic events or a really big invasion or two might have balanced it out, but as it is it's just too easy.
Creativity: There a lot of little things I like about this map that draws me back to playing it. The attack while defending element is well done. I loved how the crossbowmen impede iron production, that forces you to deal with the castle before you can really fire up the iron works. I liked the limitations at the market and the limited building options.
Map design: There are a lot of good things about this map. I liked the enemy castle and the fact that you have more than one signpost. I did think my starting castle really looked kind of pressed up against the edges of the map. I thought it would have been good to have a smaller castle to start off with. Having the stone off away from the keep was good but unfortunately the quarries were never in jeopardy. Inside the castle the terrain was restrictive which made for good game play. Overall it looked like a well put together map.
Story: Nothing in the story was really attention getting and the read me file was fairly basic.
Although there are some things that could have been done better I still really enjoy playing this map.