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Downloads Home » Stronghold: Invasions » The Battle at Escalus Falls

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The Battle at Escalus Falls

Author File Description
zerotide
File Details
Map Size: 400x400 (Large)
Difficulty: Normal
This map is an invasion. You don't really have to worry about food production, I've given ample. What you do have to worry about is what kind of weapons to produce and when to create troops. You'll have to mine iron and chop wood. You have very few starting troops. Around 25 archers and 7 swordsmen.

This map is completely overrun with wolves. So it is hard to create produce as wolves run rampant. I've fenced in some farmland with wooden palisades.

The basic rundown of the map:

You are lord of a castle that houses the dam of the great escalus river. The castle is gigantic, the only way to the keep is a long bridge that runs over the dam. The rat wants to take your castle basically, and you have to defend your riverside fortress for around 10 years.

PLEASE LEAVE REVS AND COMMENTS!!!
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Bismuth
Rating
3.0
Breakdown
Playability3.0
Balance2.0
Creativity3.0
Map Design4.0
Story/Instructions3.0
I was struck right away with all the detail in this map. It is clear that Zerotide put quite a bit of time into the overall layout as well as creating some nice stonework, especially around the dam. I liked the chutes full of turbulent water and also really liked the waterfall just below the dam with the massive rocks.

The author also made good use of messages from the Rat and warnings from the Scribe.

Unfortunately the scenario has some serious problems that affect the balance and playability of the game. With the huge amounts of money (over 20,000 at start) and food there was really no reason to have most of the production facilities in operation. Closing these down provided abundant recruits. Weapons were in short supply but building a marketplace enabled me to buy all the weapons and materials I needed including stone for fortifications.

The invasions were massive but it was too easy for me to build troops to fight them off. I gained victory the first time I played.

Reducing the startup amounts of money in the treasury and food in the grainery would go a long way to setting this scenario back into balance. Also possibly reducing the items that can be traded in the marketplace. Addressing these issues could bring the balance score up to a 3 or 4.

Good basic story. Some of the advice given on how to play the map didn't seem accurate probably due to the problems with balance and the way I chose to play the game.

Keep creating detailed maps like this one and work on the balance/trade/resouce issues.

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HGDL v0.7.1

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Rating
3.0
Breakdown
Playability3.0
Balance2.0
Creativity3.0
Map Design4.0
Story/Instructions3.0
Statistics
Downloads:619
Favorites: [Who?]0
Size:814.19 KB
Added:12/11/03
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