You will have to gather food and drink for the travelling fair that is soon in Bearley, a small hamlet in the northern princedoms of Humeria. However, as you gather resources, you will have to fight against, not bandits, but fires. Thefts will also lower your food supplies. The evil forces behind these acts are the priests of Bearley. The actual church of Bearley is not under your control but from within their lair, they hire your peasants to start fires and steal your food. Why? Because these fanatics do not want the travelling fair to come to town as it is against the rules of the church of Humeria. They have also hired a band of bandits to attack your town, but fortunately, these mercenaries won't arrive for a long time...
I had encountered many problems running this scenario that I had not encountered before, such as workers not taking jobs for buildings newly constructed, and workers not taking goods to the stores despite ther being space. Tricks I read in the forums, such as putting buildings to sleep then waking them did not fix the problems, so I gave up entirely.
Posted on 03/20/09 @ 08:18 AM
This is a special scenario which really deserves the state of "hard". It is most confusing and thought-provoking at the start and exciting during its course.
You have to settle on a small-sized map, many parts of which are even not accessible due to a river and steep slopes. At first, most of the land is covered with trees. You may want to chop them away but there is no wood trading. Gold is scarce because you have to buy wheat and hops for some of the requests. And, above all, many fires threaten the village.
Scripting is not arbitrary, using a pre-set time but "flexible" replying to the player's style and skills. Well done.
You have to pack your buildings into the narrow spaces, perhaps with a well next to every valuable one.
It took me some attempts to figure out how open the mission actually is for diverse strategies. On very hard, I happily employed 66 people there.