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Downloads Home » Stronghold: Invasions » skull island (updated)

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skull island (updated)

Author File Description
File Details
Map Size: 400x400 (Large)
Difficulty: Normal
Made with version: 1.1
I have updated this map so the invasions aren't so threatening aswell as adding some more resources.The landscape is a little different now.Thanks for the review by zerotide.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
zerotide This was a good map overall but a bit on the hard side.

Playability - 4 - Good -
This map was very fun to play although there were few resources.

Balance - 4 - Good -
At the beginning things were very well balanced but as the games progressed the invasions got harder, but my number of troops did not increase at near the same rate.

Creativity - 5 - Excellent -
This is one of the most creative maps I have yet seen. The island is indeed the very likeness of a skull. The wolves protecting the resources was also another fun challenge.

Map Design - 4 - Good -
As stated above this map is very well done but my only gripe is the very, very limited amount of resources. There isnt even much room to create dairy farms. After all the deer were killed my food stocks dwindled pretty quickly.

Story/Instructions - 3 - Average -
A good story but pretty short. You say the pig will not send many men yet he sends good sized amounts to your very small and under manned castle.
zerotide Much better! Keep up the good work!
Map Design5.0
Hasit has created an excellent map forming a nicely rendered image of an evil looking Skull and crossbones. I know how hard it is to get a well formed image to appear on the mini-map and this must have taken a long time to create this one. Within the framework of this image he has developed a harsh island environment with high eroded shores.

Playing the game it is a challenge just to survive. One of the goals is to amass a wealth of 2000 gold but I found I had to keep spending my “hard earned funds” on bread to keep my population up. Fires, plague and wolves were also a regular threat to my small settlement.

The Pig’s forces invaded from time-to-time and, because of the maze like structure of the map, it was hard to know where to build walls to provide proper protection.

The author has done an fine job of balancing resources, invasions, and events to maximize the challenge of this scenario.

When I failed to fulfill all of the victory conditions before the prescribed time, two large invasion forces massed to overwhelm me. However here I uncovered a glitch in the map. For whatever reason, the Pig’s massive forces remained clustered around the signposts and did not attack. I was able to continue to develop my settlement undisturbed for many more years until I had met all the conditions except for one – no enemy on the map. Then I sent out large numbers of archers to pick off the Pig’s dormant units from a safe distance.

I recommend this scenario for its good challenge and clever map. However I suggest that the author investigate the unusual AI behavior at the end. There may be a problem with the signposts being positioned too close to the edge of the island or edge of the map.

I would have scored this higher but for the AI glitch. But this can be fixed. A good basic story but this also could be developed and expanded a bit more. I look forward to more creative maps from you like this one.
I was passing by out of curiousity and noticed there was no minimap. So I took the liberty of adding the minimap. In the process I had to guess that the version used was v1.1 (the update form insists that the version is now added)

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HGDL v0.8.0

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Map Design5.0
Favorites: [Who?]0
Size:593.32 KB