Hasit has created an excellent map forming a nicely rendered image of an evil looking Skull and crossbones. I know how hard it is to get a well formed image to appear on the mini-map and this must have taken a long time to create this one. Within the framework of this image he has developed a harsh island environment with high eroded shores.
Playing the game it is a challenge just to survive. One of the goals is to amass a wealth of 2000 gold but I found I had to keep spending my “hard earned funds” on bread to keep my population up. Fires, plague and wolves were also a regular threat to my small settlement.
The Pig’s forces invaded from time-to-time and, because of the maze like structure of the map, it was hard to know where to build walls to provide proper protection.
The author has done an fine job of balancing resources, invasions, and events to maximize the challenge of this scenario.
When I failed to fulfill all of the victory conditions before the prescribed time, two large invasion forces massed to overwhelm me. However here I uncovered a glitch in the map. For whatever reason, the Pig’s massive forces remained clustered around the signposts and did not attack. I was able to continue to develop my settlement undisturbed for many more years until I had met all the conditions except for one – no enemy on the map. Then I sent out large numbers of archers to pick off the Pig’s dormant units from a safe distance.
I recommend this scenario for its good challenge and clever map. However I suggest that the author investigate the unusual AI behavior at the end. There may be a problem with the signposts being positioned too close to the edge of the island or edge of the map.
I would have scored this higher but for the AI glitch. But this can be fixed. A good basic story but this also could be developed and expanded a bit more. I look forward to more creative maps from you like this one.