There is quite a lot more thought needed fro this scenario. There is one major fault which is there are too many men on the map. This means the AI can only have, lets say 100 of the 400 they would get. These 100 are are mainly missle troops which do not do anything. They sit outside the main bridge. This makes the map unplayable as you cnnot really win unless you sally forth and kill all those archers/crossbowmen. Also any men that do reach the bridge hack it ot pices and do not even bother to attack the first gate. The map design of the castle is heavily flawed with this although just about merits a 3 - but for the future perhaps go for a simpler design that the AI will siege and use siege weapons for instance. There are however some nice brigdes in this map and ordianry stonework. The map is not a particulary creative one, not does it have much sorylien at all. Pretty disappointing. Either update this map or rethink your strategy in siege castles as this one needs a lot of work. There are two amny defenders and then too many men atatempting to atatck the castle. The map suffers awfully for it. Unlucky - keep trying and you will get there.
Posted on 02/01/04 @ 12:00 AM
Review update - (changed the score on the origional review)
The map is now playable and although the AI are a little slow the map is much improved - you can now complete the map and lose it - much better!