Posted on 01/20/04 @ 12:00 AM (updated 01/21/04
Your knights was on a mission to capture two evil kings and throw them in prison until judgement day arrives, but soon after they came back from their bloody war mission their armies followed you back home two retake their rules back. And now they are hear to destroy you, being brave knights they are they form a line of power in front of your city castle to ensure that evil will never set them free again. *****Updated***** I add even more troops to storm the city castle.
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This map follows similar submissions from ReggieREAL in that you have a very ornate and eye-catching castle to defend against. Whilst it may follow the same route as his other maps, I really enjoyed playing through this as there was always an element of not knowing what to expect next. The troops you start the game with are insufficient to hold off against the very large invasions and a stocked armoury is a blessing. As a result of this approach, there is some micro-management to be done as well as the military aspect. Interesting win conditions fit in well with the story.
The map provides a good challenge and can be annoyingly difficult at times. With lots to do and consider, the interest factor comes into play here. It could have been a 5.0 score but the intricate design of the castle confuses the AI and the attacking forces sometimes don't know what to do. You can use this to your advantage. When the AI does work, it's a daunting sight to see the mass armies coming to storm the castle. Good, nonetheless.
I've played a number of ReggieREAL's maps now and in terms of map design, and use of the wall effects and heights, the creativity in the design is clearly evident to see. The author has a distinct style that brings something different to the game. I liked the two enemy lords held captive within the grounds of your castle, a nice touch. Again, impressive.
Map Design: 5/5
There's no way that the fortification looks or resembles a castle in the traditional sense of the word. But that is another of the author's trademark designs, and the 'castle' takes on a surreal appearance. I love these designs, and they are very much underestimated in my opinion. I'd recommend anybody to take a look at any of the author's map submissions to the site and gain inspiration from these bizarre yet perfectly modelled castles.
One other aspect I love about the author's maps is the use of terrain. Again, it's different, but there always seems to be something going on, something to look at, something worth investigating. Always well modelled, and fully deserving a 5.0 score.
The story may be on the small side, but it's a good idea, with a strong theme that mixes well with the way the game plays, and the look of the map itself. Maybe more content, and a bit more style, and again this would push for a 5.0 score.
This is another good, solid map from ReggieREAL, and again whilst it's a similar style to his other maps it's a good scenario. Could do with a little more polishing in the balance area. The castle designs are sadly overlooked in the downloads area, which is a shame. Overall, a good map, a wonderful design and always worth a download.
well then, this is the first review I've done, and I must say im impressed. It took awhile to figure out how to beat it, but i managed.
i enjoyed the look of the castle, very unnatural, but there were quite a few weaknesses in it, which the computer could have taken advantage of.
sadly, with all the massive amounts of units, the game ran kinda slow, but it was worth it, i still managed to get through the game.
great map, good effort, and thx!