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Author |
File Description |
Emperor Alexus |
Posted on 01/27/04 @ 12:00 AM
File Details |
Map Size: |
300x300 (Medium) |
Difficulty: |
Normal |
Minimap:
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With your men returning and no word of Lord Managant or his whereabouts you decide to set a trap.
You begin the long march to one of the snakes empty counties and begin construction on a castle in order to draw out most of his men from his home county.
Build up ypur economy and then prepare for battle,
richer,smarter and with more military experience than the rat, the snakes men will surely put you to the test.
Enjoy. |
Author | Comments ( All | Comments Only | Reviews Only ) |
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Emperor Alexus
File Author |
Posted on 01/28/04 @ 12:00 AM
Greetings Best Willis,
I find it just a bit annoying to find that you have decided to review my map As you just admit to unfair play(attacking from where they arrive.
There isn't any real way from stopping people from doing this, and I think it is unfair to give me such alow mark simply because you ruined the balance because you couldn't be bothered playing this map as it shood.
Oh well, I thought you would have found a challenge more entertaining than a tower infront of the invasion post.
It seems I was wrong.
Also about no animals Is it possible that BIRDS are animals? I cant believe a 2 for creativity.
Hopefuly an experienced reviewer such as Sulis or Nat who has been following my campaign will give me a fair review, I honestly think I deserve more than what you have given.
Anyway thanks for the review.
Emperor Alexs. |
Emperor Alexus
File Author |
Posted on 01/29/04 @ 12:00 AM
Thanks for the review Sulis,:)
Im glad that you enjoyed it.
I am sepecially happy that 5 was given for balance,as I have been working hard to try and get this up to scratch.
thankyou for your review and folllowing the stroy of building the castle on the cliff,as it would have ruined the balance if you hadn't.
the main thing is im glad you enjoyed it,
and I hope to get more reviews from you in the future.
Emperor Alexus. |
Sir Lurchalot |
Posted on 01/30/04 @ 12:00 AM
As others have said already, this is a very good map. I enjoyed playing not only it but the entire series. Congratulations, Emperor Alexis, on a job well done.
Also, the designer's mistake in misreading a comment by another player wasn't good but we can make something positive out of it. {smile} It's completely improper to call anything a player does in a game "unfair play." There's simply no such thing. Therein lies one of the things that makes Stronghold so attractive; any advantage a player can take of resources, landscape, and whatever is absolutely fair play.
It's completely under the control of the mapmaker as to how limited the player will be. In the case he (mistakenly) raised, the placement of troops on towers around the mustering point at the Signpost certainly can be controlled. It's been done very effectively in many maps, several of which are located on this site. If the designer leaves a "gap" (whatever) on purpose for the player to try and find OR if by oversight something is overlooked - and the player uses _either_ , it's perfectly fine. The mapmaker should note that and change it in future versions, if so desired.
So let's call no form of play unfair. After all this is war and as the saying goes, "all's fair in love and war."
Don't take that as a negative, Alexis, it simply needed pointing out. Keep up the _excellent_ mapmaking!!!
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Lord Arthus |
Posted on 02/02/04 @ 12:00 AM
Hey michael i won't score this map as you already know that i love it. i am writing purely to back up what you said. Best Willis, my cousin (emperor alexus) is extreamly good at designing stages and if you choose to play them stupidly and give stupid marks expect to get the same kind of fairness as you gave my cousin. If someone had not already reported you to GillB i would have. you don't deserve to download stages if your not going to read the instructions properly. thats all i have to say to you willis as for you alexus great job see you on the weekend! |
GillB
Staff |
Posted on 02/03/04 @ 12:00 AM
I have to agree with Sir Lurchalot here. We have had the same problem in the past, with some of the most eminent map designers, who were marked down because there was as easy way to win their map that neither they nor their play-testers had spotted. In most of these cases they have altered the map so the loophole is no longer there.
Yes, you can give instructions on the way to play the mission, but if there's a loophole that you've missed then players are entitled to use it. It may not quite be in the spirit of the game, but there's certainly no reason why they shouldn't. |
HGDL v0.8.2 |
Rating |
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3.9 | Breakdown |
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Playability | 4.3 | Balance | 3.8 | Creativity | 3.3 | Map Design | 4.0 | Story/Instructions | 4.0 |
Statistics |
Downloads: | 692 |
Favorites: [] | 0 |
Size: | 456.11 KB |
Added: | 01/27/04 |
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