This is continued from the map Skull Island which was continued from Shadowmoon Fortress.You will need to free out some archers(easy),build up your castle and siege the Wolf's(Dungeon Master)castle.His castle is defended with pitch so be carefull.At the north-east part of the map are some guarded siege engines,which you can use if you want.
Brilliant map - nearly 4.8. Stunning map design - defiantly my favourite out of your maps. Its more playable than Shadowmoon - found it impossible to get an economy going but here you can get a nice economy up and running although there still is not that much room to build. Fun stuff - best for more experienced players though. There is no time limit with the map - means you can take your time building up your army slowly. If you were not going to have a time limit it would have been better to see th invasions get steadily harder and harder till you lose - it would work as a time limit (the faster you attack the fewer/easier invasions you had to face) - just an idea. On to creativity and map design and this map cannot be faulted - brilliant map design and so creative especially with the two castles. it is so nice playing on such a good looking map - full marks here! A nice storyline and a nice idea but not quite enough on the site for a 5 - very close though. Overall I would say that this map was a real gem - it is obvious that a lot of work has gone into this map and it really shows - this is great map!
Posted on 05/19/04 @ 12:00 AM
Great job! Very nice map with details, perfect scenario, enough time tu build economy, but not easy, balanced invasions and timing, fires, diseases, shrinked trading, great fun to play.