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Downloads Home » Stronghold: Invasions » All for 1 and 1 for All

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All for 1 and 1 for All

Author File Description
Buckhead
File Details
Map Size: 300x300 (Medium)
Difficulty: Hard
Minimap:
AuthorReviews   ( All | Comments Only | Reviews Only )
Lord Arthus
Rating
3.2
Breakdown
Playability4.0
Balance3.0
Creativity3.0
Map Design3.0
Story/Instructions3.0
A simple but good stage. I really enjoy maps where you build the castle yourself and i had fun playing this map. i think this map was great to play and i liked your terrain, not too many trees or rocks it was all balanced out well. the balance of the stage was good, not too hard and the story was short but to the point. Overall a good job. well done
Lord Arthus
Bismuth
Rating
2.8
Breakdown
Playability3.0
Balance3.0
Creativity3.0
Map Design3.0
Story/Instructions2.0
At the beginning this map is deceptively easy. You have a nice defensive position, good assortment of archers and spearmen, and plenty of resources. The first few attacks only confirm the initial impression that this will be an easy win. But first impressions can be wrong. The attacks get progressively harder and natural calamities challenge your popularity. Victory flees and defeat looms!

The map is a good basic design with use of various terrain levels, trees, rocks, water, etc. to make it interesting. However there were some features that seemed unnatural or unrealistic such as the water course along the top of a ridge of land. There were some nice ruins scattered here and there.

The Story for "All for 1 and 1 for All" provides only very basic information and is quite short. (Who am I? Why are enemies attacking? What is the background?) The "author’s description" on the download page is blank. And the overall theme of the game is not particularly original or unique.

The first few times I played I lost but then came upon an unfortunate fault with the map that enabled easy victory. I built a second gatehouse on top of the upper tier of broad steps. When the enemy spearmen destroyed this gatehouse the ground beneath was exposed and it provided no way to climb up to the top level. In other words, the only way to access the top level and the keep is via stone construction that can be removed. From this point on my victory was assured as I could pick off attackers without fear that they would reach the keep. This affects playability and balance. Without this bug the map would be quite fair and playable. My scoring may be a bit generous here.

Buckhead - This is a good map and it can be improved - work up a better story and provide a land route to the upper level and I will be glad to adjust my scores.

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HGDL v0.8.0

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Rating
3.0
Breakdown
Playability3.5
Balance3.0
Creativity3.0
Map Design3.0
Story/Instructions2.5
Statistics
Downloads:443
Favorites: [Who?]0
Size:456.36 KB
Added:02/08/04