You can read the story in the file but here is the basics.
You are one of the soldiers of the outpost/community. S. Walter(wolf) has been hit hard by storms and needs your farmland bad. Your community is known for farming and growing grass, the wolf knows this and also knows it is only 100 miles away. He can get there in several days, the castle knowing this send messages to the king, K.J. Renard who immediately replies he will help if he gets Walter alive. The castle agrees and start to prepare for battle. The night before battle was a lonely one with most people stationed at their posts best suited. There was no sound except for the pattering of rain on the metal of your armour.
Very fun to play map,
I did it on normal the first time and lost a few times before getting it right and this is how a map should be so i give a 5. Also the small amount of troops were much better then the huge ammounts in the baldtn downs. Balance was almost perfect but not quite but still i think it deserves a 5 for effort. Crativity the castle wasnt a wonder to look at but it was only an' outpost' /farming community as you said. Also the little grass feildnear the castle boosted creativity a bit. Map design the map looked great except for all the stones around the lakes but overall fit in nicely, over bored with stones thou not enough grass land. Story and instructions not that good but i think this map deserves a high 4.
Well worth playing!
Sulis
Posted on 03/22/04 @ 12:00 AM
Rating
4.0
Breakdown
Playability
4.0
Balance
5.0
Creativity
3.0
Map Design
4.0
Story/Instructions
4.0
Playability: 4/5
This is a genuinely fun little siege map that pits you against both standard besiegers and some bandits too. The design of the castle, with it's mirrored entrances, means two clear paths that the AI can take and I liked this approach. The events that are included within this siege map are a nice touch, and it added to the playability factor for me. Commendable work.
Balance: 5/5
I couldn't fault the balance of the map at all. For my skill level, it was just fine, taking three attempts before I managed to win (and suffering some very close shaves before I did beat it!). The number and type of attacking troops was good, heavily armoured swordsmen causing some real problems. Watch your gatehouses, as if they can break through early on, you'll no doubt suffer an embarrassing early defeat! Excellent scenario design here.
Creativity: 3/5
Although the events are a welcome addition to this siege map, there was nothing that really stood out or grabbed my attention to justify giving a 4.0 score. This isn't a negative comment though, as the map is generally well done across all areas of the design. A 3.0 score is the average for all five categories, and the author should take heart that the creative elements within this map are, generally speaking, just fine.
Map Design: 4/5
The castle area is fairly basic in terms of appearance, although I did like the use of the large tower near the keep. The map landscape is very good though, with some very nice touches, giving a well made and carefully plotted look and feel to it. The terrain tools have been used very well and the map looks polished. Good work!
Story/Instructions: 4/5
The author has presented a well written and fairly engrossing story here. You really can't fault the effort that has been made to present the scenario. The story marries very well with the map and what you can expect, and i'd recommend that people take the time to read through before you play.
IN SUMMARY
This is a quality siege map with the strength being the balance aspect. It should present a good scrap for many players, what a sige map should be about. Well done!