Most early civilizations grew up around river valleys where large populations could be supported by surplus food. This surplus allowed a small percentage of the population to pursue facets of civilization other than agriculture. These budding civilzations were under constant pressure from the surrounding people. When the conquerors were assimilated, they became less warlike and, in turn, they were conquered. This cycle was repeated numerous times.
I had this history in mind as I made this map. The four keeps on the plateau around the upper river represent the Barbarians. They have good supplies of iron and stone but limited grassland. The keeps in the valley represent civilization. They have limited access to iron and stone but abundant grassland. I designed this map for two teams of four each but it can work as a free for all.
[Edit – This review has be retracted by staff as part of a retrospective moderation of reviews. This was carried out to deal with the issue of some reviews not meeting the minimum standard. The content of the retracted review has been left to stand as a comment. The author is welcome to contact staff about this. Edited by ericgolf]
[Edited on 11/21/08 @ 12:45 PM]
Von Kamstra File Author
Posted on 04/02/06 @ 01:19 PM
Tralala I was some what surprised at one of your comments. that is your complaint about the iron and stone. I clearly stated that iron/stone would be limited in the valley and grassland limited on the plateau. Good players need a challenge, and playing with differences in resources is one way of providing a challenge. In other words maps in which everything is easily available soon become boring. This map was designed primarily to play with AI's. I can better understand your comment if you were thinking only of playing online where for fairness sake everyone needs equal acess to all resources. None the less I do thank you for taking the time to review the map.