Towards the end of the second age, Osgiliath (the citadel of stars)was built by the Dunedain of Gondor as the capital og Gondor. However during the year 1437 of the third age, civil war broke out in Gondor and it's Dome of Stars, which once housed a palantir, was destroyed. After the plague of 1636, the royal court was moved to Minas Arnor(Tower of the sun), which was later renamed Minas Tirith (Tower of the guard). Once more strife took it and in 4275 Uruk Hai legions from Mordor completly sacked it and the great stone bridge was broken.
Shortly before the war of the ring, Boromir, Captain of the white tower and eldest son of Denethor, steward of Gondor retook the city with the help of his younger brother, Faramir. Although it was fortified, little was made to make it habitable once more.
In the year 3019 as Mordor prepared for the war of the ring, Sauron sent forces to capture Osgiliath once more. This is where the map focuses.
The attackers are led by an ugly orc called the pig, the Orcs are divided into lighter and heavier infantry, coming in several waves. Worse yet, the Captain in charge(called the Wolf) has turned traitor and brings some of his own troops to the battle. He has taken residence in the ruined Dome of the Stars and must be flushed out. For your defence is a sturdy wall that surrounds Osgiliath but the main defence will be a brutal city fight.
Remember, don't fall back an inch without taking that measure of Orcish blood.
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When I began "Osgiliath Burns!" I was struck right away with the magnitude of the ruins that Fraser has created. These fill nearly the entire map with only a narrow boundary around the edge. The city is full of ruined stone construction. The city is bisected by the river including one island. And river is crossed at various points by intact or damaged bridges.
Your own units, including large numbers of archers, pikemen, and swordsmen are scattered around the ruins.
I enjoyed playing this scenario and was kept busy repositioning my units as the attackers moved through the city towards the fortified keep. Unfortunately there were several problems which affected playability and prevented me from being able to satisfactorily complete the game.
First, though the some units attacked, others remained clustered around the signpost and did not enter the city. I am not sure what caused this glitch.
Second, because of the way the keep was constructed on higher ground, the attacking troops destroyed access stairs. At that point, the attackers could not enter but also my own troops within could not exit. New wood and stone construction has been "deselected" in this scenario so I could not repair the damage. I was stuck inside the keep. This could possibly have caused the first problem with the troops not attacking.
Without these problems you would have a 3 or 4 for playability.
Fraser, I appreciated your creative stonework especially the maze of buildings and the bridges. However, you will need to put more work into some other aspects of the map. First, this map is built all at minimum level except for some of the walls, towers and such which are constructed on raised ground. Consider using the various levels available in the map editor and the "rounding tool" to produce a natural effect. In a river valley the ground would slope up from the water's edge. Perhaps there would be some hills or ridges. Also placing trees, plants and rocks in the map will give it a more natural look. There are many good examples of this in Stronghold Forum. (See "The Old Coast Road" by Sulis, Freebuild #32) I have gone back and forth on 3 or 4 for creativity.
The Story is well written. A minimap or screenshot would also be nice.
Keep producing imaginative maps like this but put more time into the landscape and natural features to give a more realistic effect.