This map has you protecting a valley gap that leads to a city. There are three walls. That guard the valley and protect the city. Your job, as defender (playing on very hard) is to manage the movement of your troops so that you can protect the city.
Play this map on very hard for the most fun. You can beat it on this level because I beat it. All it takes is a little bit of skill.
Remember to use fire only when you can get the most amount of kills.
The enemy WILL breach all your walls. Don't be a hero when they fall!
P.S. Don't let the map's simplicity fool you. This map is very well balanced.
Although this map was very fun - what with all the rows of pitch, it lacked in certain areas. It was too easy to really offer fun in the form of a challenge. This map did not really offer any new ideas. The mad design was modelled only to suit the playability. It could have perhaps been more detailed; in general, more attention could be payed here and more effort could be added. Just as a point, in sieges, animals automatically die, so it is probably not a good idea using them. The storyline was just an short introduction to the map - increasing the score from a 1 to a 2. It is probably a good idea to base your maps on a story as opposed to the other way round. However, I was generally imressed the the determination to produce a fun map. This is a very important quality in map designing - many very good map designers lack in that quality so well done there. I greatly anticipate development in new maps.