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Gate Dis

Author File Description
Caarcrinolas
File Details
Map Size: 200x200 (Small)
Difficulty: Normal
I choose the name of Dis, as it is the level of hell heretics are senteced to, and the story fits right along with the name. Dis is a small fort/gate to the lands beyond, a sort of undergroud railroad for heretics being persecuted. This is one of my earlier pieces of work, and I went crazy when I discovered how cool large rocks made the terrain look. The fort is built partly on top of a hill, and its flanks are defended by a river that runs across the map, the only crossable point being a small ford enclosed within the fort. Attacking this castle should be relatively easy, as the front gates will fall very quickly, but for a greater challenge, try to dig across the moat and pass through the actual Gate of Dis.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
NAT
Rating
3.2
Breakdown
Playability3.0
Balance3.0
Creativity4.0
Map Design3.0
Story/Instructions3.0
Not a bad map but a real mistake to have the signpost so close to the castle. This is real map design flaw as the map begins before you are ready. Taking the castle was easy - I used laddermen round the back to take over the castle. Attacking the gate and go through was still prety easy but you don't get the victory condition so I tried to do both - go through the gate and take over the castle. As I said above that having the signpost so close to the castle was poor - you should have giventhe map a litle bit more thought and so making it bigger. The map is quite creative though - an nice idea and generally the map design is rather good and the castle work is fine. There is an average site description but only enough for a 3. Overall quite a fun map to play and you can experiment in how you attack it. Not bad at all!
Caarcrinolas
File Author
Thanks for the rating. I noticed the extreme proximity of the signpost early on, but I wasnt aware of the ability to change map size from within the game when I submitted the file, hence it was too late to change. I put spearmen on the keep so that a defender would have to manually move them onto the walls to keep the laddermen off, instead of having them automaticlaly do it and giving the Defender too less to do. But it came with the cost of sacrificing a hard seige, since the AI shows no such incentive to defend against laddermen. Once again, thank you for the rating, mistakes noted.

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HGDL v0.7.1

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Rating
3.2
Breakdown
Playability3.0
Balance3.0
Creativity4.0
Map Design3.0
Story/Instructions3.0
Statistics
Downloads:634
Favorites: [Who?]0
Size:386.37 KB
Added:03/23/04
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