Longfort is a pretty solid castle, poised along a shoreline. This is a defending siege only, and it will come under Invasions (sorry I dont have an unpatched version installed right now, so I couldnt make a seige with invasions in it). The map should take some troop juggling and movement to defend properly, but it will not be truly fun unless it is edited to a harder level, or the player is welcome to add his own invasions or boost the stregth of them, as the map is unlocked.
Remember your engineers guild, boiling oil is an excellent defence when your goign up against the number of enemies in this scenario
Look at your armory, it should hint something
Defend your food stores, but they are bound to get run over, so use your population while it still stands.
Do you really need all these buildings working? wouldnt extra peasants be a better deal instead?
Have fun, and please Rate; its hard to improve a map without some sort of feedback/
Map plays beautifully, with no glitches. AI invaders operate and attack well. Fun to replay because of the variety of routes for the attackers to take. An extra signpost would have varied the angle of attack even more.
With the full armory, the player has the ability to recruit a large force to join in the battle. This is a detriment to the map, as without this ability this would have made for a much better balance, and a much stiffer challenge.
Great design of the castle, with many interesting facets to the layout. Excellent use of towers and gatehouses in just the right spots, although a few too many for my taste (gatehouses) that slows things down a bit.
Map Design: 5
Very good design, with good use of rock and terrain that makes for a great looking map. Very good work here!
The in-map story was fine, but no storyline in the description page, and no minimap reduce this score.