Your success at Romris Island has come to the attention of the King, who has decided to reward you with another mission. You have been sent to nearby Canyon Keep, on the coast of Herrick Uthensvar. Your predecessor was unsuccessful at keeping the peasants happy enough to stay to work the quarries and mines, and has mysteriously disappeared. To avoid his fate, you will need to collect enough stone to rebuild the main castle of Herrick Uthensvar. The eye of the King continues to be upon you. Good luck!
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Wow, a special map with a fascination of its own!
Here we have a wonderful, exciting, maybe at first sight insignificant, but insidious perfectly timed economic map. I really liked this pleasant and mysterious northern landscape, intersected by a winding bizarre labyrinth of canyons. There were lurking wolves and bears, apparently occupying the important resources of stone and iron and threatening all your workers passing by.
Always a good gamblin'process here; there's an abundance of wood and the dispersed limited farmlands down in the canyons must be used before forest is spreading. The structure of your settlement concerning the supplies of food isn't a problem here, except for the two great fires and the roaming wolves and bears. Particularly the last fire shortly before the time is running out, could knock you down. To avoid this it might be better to fulfill all goals earlier, what could be tough. Choosing bad things ( at least -3) increases efficiency (120%) of your subjects for a faster proceeding.
Balance is well done here, too. Nevertheless the long distance of the iron mines could be a real strain for your miners (Try to place as much as possible).
All technical and optical conditions are harmoniously, simply great!
Map Design: 5
A great job, Kester, between 4 and 5. A map with a characteristic wilderness that makes you curious of more details. You get a strange feeling of seclusion that is thrilling you. I loved that keep situated in the centre of the map, on a rounded small platform, where the stockpile simultaneously is used as a bridge, nice idea! I subjectively would like to see the landscape decorated with more rocks or stones, going with the canyon-theme, I think, that's why I still give a 5 here.
Well, the story's short and pregnant. The demanded objectives are clearly defined, no more needed. But not spectacular, properly 3.5 points, but a pity to mark it down, a 4 again.
I replayed it 3 times and never was bored, so I can recommend this map for DL.
A great job, Kester, I've had a lot of fun!