The king of Herrick Uthensvar is displeased. He had sent his brother Varian to Forgotten Valley to take advantage of the rich stone and iron deposits in order to build up HU's stores. The king should have remembered the pet rabbits his brother had when he was a child. Now word has come to the king that Varian used the keep for raising the fluffy bunnies he loves so well. The rabbits have now escaped the keep and overrun the valley, which Varian renamed Happy Valley. The king's brother also ignored the basics, such as food production, so that he could concentrate on his campaign of beautifying the valley. Varian has been called back to the main keep of Herrick Uthensvar, and it is now up to you to once again put things right.
(This map is somewhat of a departure from the rest of the HU ones - it's almost a freebuild - and the 20 or so game-years should be plenty of time to reach all the goals!)
HU – The King’s Idiot Brother. Quite a funny and enjoyable little story that the author has come up with. It does a fine job of setting the scene and explaining the odd starting conditions for this map. Story – 4
The setting for this scenario is a large flat valley of uniform green that nearly fills the map. Around the edges, the land rises in forested cliffs and a stream cuts through the valley on one side. It is here that you must go for wood, stone and iron. No major problems or issues with this map. It could use a bit more fine detail in the cliffs and higher ground. The flat green central section is quite plain – of course this fits into the story about the Idiot brother beautifying the valley. Map – 3
When you begin you are faced with an amazing scene – gardens and ponds and maypoles laid out in patterns all over the valley. My initial popularity was +5 (with the resulting 50% efficiency) and it took a lot of work deleting “good” things to get my popularity down a bit so my wood cutters would produce. There are also great herds of bunnies various places on the map. At first the workers spent as much time chopping and gishing bunnies as they did carrying out their intended duties. I have to give a high score for creativity simply because of the unusual theme. This is the first game I have played where rabbits are the major foe. Creativity - 5
After creating sufficient archers to keep the rabbit population down, my economy began to grow more rapidly and I felt I had a fair chance at hitting all the economic goals before my time ran out However a fire scripted in about 2/3 of the way along turned into a great conflagration, burning up almost half my population and the unfortunate lord too who happened to be out for a stroll. The second time I spread out the buildings, kept watch on the lord and won with seven months to spare. I felt the game was a little long and slow overall so I played most of the last half speeded up to 90. I would have preferred smaller goals and shorter time frame. Playability – 4.5, Balance - 3.5
Kester - Thanks for the fun and creative scenario.
Posted on 04/04/09 @ 03:05 AM
The good things are a most creative way of conveying immense 3.120 starting gold. Though I lowered game speed to 10, it took me some time to smash them all. Bought 15 archers immediately (not 20, acted stingy) and a bunch of wood for a bigger band of wood cutters. Both parties then fought against obstructive or dangerous animnals.
The main body of the scenario plays indeed like a free build map with some terms of reference. As often, a special setting of goods (un)available at the market significantly adds to the concept. Stone and iron are placed in opposite directions which hinders from relocating the stockpile.
What shall I say, I had a great time filling valley and cliffs with buildings in an organized way. Experience from other eco maps payed off here.
A happy moment. Later in the game, a fire broke out and started spreading wide around. But my carefully located water bearers got it under control quickly.