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Moaty castle

Author File Description
bloodhoof
File Details
Map Size: 200x200 (Small)
Difficulty: Easy
I made this map for playing when you want to rest
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Octavius Maximus
Rating
3.0
Breakdown
Playability3.0
Balance3.0
Creativity4.0
Map Design4.0
Story/Instructions1.0
Playability: 3
Fun map to play, mooths along smoothly with no glitches. Replay value really only extends to giving it a try on normal, hard, etc.

Balance: 3
Good balance, with AI functioning well.

Creativity: 4
Good castle design, with nice use of drawbridges and moats.

Map Design: 4
Really good looking map, with excellent use of terrain and foliage, as well as the cunning use of moats for the castle.

Story/Instructions: 1
No storyline, no minimap, a very badly written in-map story, and no effort put forth on the description page.
NeKoeNMa
Rating
2.8
Breakdown
Playability3.0
Balance3.0
Creativity4.0
Map Design3.0
Story/Instructions1.0
Playability: 4
The same O.M. said. There isn't much possibilities on this map, so replayability suffered, however it was very fun to play on the first time.

Balance: 3
The enemy forces are overwhelming and the wall is too thin. I couldn't retreat my archers becouse there were no staircases leading down to the land, however I managed to wind that means some points.

Creativity: 4
Moats are usually overlooked and usually are outside the fort, but nothing stops them from being inside too! I liked the idea of using trebuchets to fire cows and they're inside the moat itself.

Map Design: 3
This map is average talking on map design, there isn't nice carved mountains and rivers.

Story/Instructions: 1
I'm sorry to say but to read the story was a quite hard job. Also I tought it was a bit contradictory but that maybe was just me. You could add a ReadMe file or something to improve the reading. The point is here only for existance.

Overall:
It was a fun map to play the first time, what is good on this map are original things, and the story is hard to read. If you put more effort on designing your maps you'll surely be a great designer!
Lord Thingol
Rating
3.2
Breakdown
Playability4.0
Balance3.0
Creativity3.0
Map Design4.0
Story/Instructions2.0
Playability: 4
I really like defending this castle. The AI are really good and don't do crazy things and I'ts just generally fun. The only problem is, as said before, the lack of difference for a second try.

Balance: 3
Not quite 4 here as I managed to eradicate the enemy for good on Normal, and run fairly easily on hard, but still, nothing to bad here.

Creativity: 3
No new ideas, but everything was done quite well, so there are no score losses here. Perfectly adequate in creativity.

Map design: 4
The terrain looked really good in this scenario, and the castle, well, I just adored the castle, it struck me in the face when I started playing: I like this castle!

Story/Insstructions: 2
Well, this is the bad point about this map. I didn't give a 1, for the reason that there is a story, it's just not very understandable. Improve your writing skills and the map could end up with a 3.6, or even more!

Overall a very nice map, with a very good castle, just lacking on the story side of things.

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HGDL v0.8.0

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Rating
3.0
Breakdown
Playability3.3
Balance3.0
Creativity3.7
Map Design3.7
Story/Instructions1.3
Statistics
Downloads:755
Favorites: [Who?]0
Size:406.06 KB
Added:04/15/04