Posted on 04/19/04 @ 12:00 AM (updated 05/16/04
Sailnacht castle has a long history. When it was first built it was a mere border fort between nations, a small, insignificant castle. The Sailnacht of today, however is much different. It has blossomed into a massive citadel, a haven for several orders of priests and Knighthoods, a country of holy zealots and feverous fanatics, all strong in faith, bringing about its nickname of the holy city. Its mighty armies have carved up land, making Sailnacht the prime castle of its very own nation, and its prime location upon trade routes have maid the castle rich. Now however, dark times threaten Sailnacht, from foreign invaders, to treachery from within…
The Sailnacht Chronicles are a series of stories set around the town of Sailnacht.
This chapter of the Chronicles is set at the peak of Sailnacht’s history, several decades before its tumble from glory.
A great tide of darkness, known as the Horde, has been devouring the lands. It has already covered the Elven kingdom of Armenia, and the orcs of the Ferien mountains. The enemy come in the form of half beast, half man. They appear to be unstoppable, mighty against all opponents. But Sailnacht still stands as a ray of shining hope for the race of man. Your men have constructed flimsy barricades which will not hold the enemy back for long, but will buy time before the oncoming battle. Prepare for the oncoming battle! Hold back the tide of darkness, and save the world!
This Scenario Includes:
The Sailnacht Invasion File - Can you defend Sailnacht?
Extensive Background Info
A hints and tips document(please try map first)
This map requires skill to play, as the enemy attacks using a variety of siege engines,laddermen and tunnelers.They assault your gate with rams, your towers with tunnelers and your walls with Siege equipment and Laddermen. You will have to make sure your men are in the right place at the right time to survive the onslaught!
Once again, al reviews would be welcome, either positive or negative so I can improve upon my next map.
In version 2, I have included:
A reinforcement system, that includes a variety of units. These reinforcements are not "lifesavers" as in other maps, but, if used correctly, can make a difference.
The battle is now a bit harder, and players should play as follows:
Easy: Beginner - This really isn't that difficult.
Normal:Hopefully this should provide a challenge for
the average player.
Hard: This is difficult, and should be attempted after completing normal.
Also I have moved around and updated the men within the castle, to provide a more enjoyable experience.