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Author |
File Description |
Stratego |
Posted on 05/05/04 @ 12:00 AM
File Details |
Map Size: |
300x300 (Medium) |
Difficulty: |
Normal |
Made with version: |
1 |
Minimap:
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Delta Danubia
Historical Background:
The East Goths, an eastern german tribe, originally domiciled in southern Sweden, had been settled since 350 on the Northern Black Sea and the Danube’s Delta. Since that time gothic territory always was under settlement’s pressure. The biggest enemy and direct neighbour of the Goths were the Marcomanns who lived in Pannonia (today’s Hungary). From there they started for several years frightful invasions leaving behind traces of devastation. The Danube’s delta, noted for its abundance of fish, wild animals and of course drinking water, obviously was an attractive area for the medieval settlers coming from everywhere. And what a strategic importance!
Story:
We write the year 1070. Eastgothic Margrave Ermanarich just had gathered all his loyal men in Willbrod’s Church to celebrate his marriage with the lovely 20 years old marcomannic princess Kunigunda. But the wedding ceremony suddenly was interrupted by hordes of marcomannic soldiers who massacred most of the wedding guests and abducted the bride Mylady Kunigunda. And that isn’t enough: They also overwhelmed Ermanarich’s Lifeguard, put them into prison in the outside situated swampy delta and conquered the gothic fortress “Durania”, built on thousands of wooden stakes, a shelter from periodical flood. Responsable of all this misery was the jealous Lord Bolgar (the Pig), a marcommanic commander, who wanted to marry Kunigunda by himself. Ermanarich obviously in rage shouted: “You damned pig, you! I’ll come back crushing you like a fly!” That’s why he has convoked all his loyal survivors to project the right strategy for reconquering his fortress…
Objectives/Hints:
1. Attention! Lose Condition:
You will lose the game, if too many of your soldiers (totally 110) are killed in struggle.
Depending on your strategy of defense (digging moats), it probably could happen, that some of your arriving archers must fight outside the fortress, if there isn’t any access to the keep.
2. Find out the most secure way through the swampy meadows and beware of the animals (bears, wolves and rabbits) who will cross your advance. Protect your engineers – they might be very useful later on and carefully approach to the castle for reconquering it (cede-scenario), otherwise your premature end would come.
After having killed Lord Bolgar (the Pig), the awful Lord De Puszta (the Rat) will appear to take revenge of his brother’s death. Besides some river pirates will try to destroy your economy, but many outlaws from the near gloomy Karpates’ forests will help you to resist. (Throwing cows will also be helpful to prevent the enemy.)
3. You have to collect 100 pieces of cheese for the bride’s marriage, the princesse’s favourite delicacy and 2500 Gold (wedding expenses). You must be cruel (-3) to your peasants for more efficiency and harder working, but at the same time people will need religious assistance (70%). You’ll soon find out, that there are different ways to get the necessary stones to build chapels or churches. By the way pitch will be a useful tradeware on the market place and very useful for defense.
Defend yourself by using all given measures. And last but not least: Don’t forget to liberate your imprisoned lifeguard by the right moment, consider it well…!
Good luck for a good fight!
Stratego
If you liked this map, please be so kind and review, thanks!
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Author | Reviews ( All | Comments Only | Reviews Only ) |
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Sparrow |
Posted on 06/30/04 @ 12:00 AM
Playability: 4. Boy, did I like this scenario. It starts with a cede castle play that is quite tricky, no matter what difficulty setting you play on. Once you take possession you must liberate some of your troops from incarceration and get weapons production into high gear. While there is some economy functioning there is much to expand in that area, too. Space is limited but quite adequate for your needs. I played on very hard setting and had to use all the resources and tactics available to me. Wolves, bears, rabbits, bandits and other scripted events will keep the interest up. It tended to drag a little towards the end as I had a large army to maintain good control while I finished meeting the economic conditions. But I was playing on very hard setting which doubles eco goals so it's probably balanced just about right for normal difficulty play. I think overall this map is more in the hard range than normal.Your fort has a front and back door. and the enemy can choose which to attack, and may switch from one to the other midway through a battle. As you gain more control you learn that getting them to come to one rather than the other can be much to your advantage.Balance: 4. Very well balanced and timed invasions keep you scurrying to put your troops in the right places to counter somewhat unpredictable attacks.Creativity: 5. Lots of creativity on this map with nice attention to detail. Innovative defenses and interesting front door/back door concept using the river delta's features. The wooden tables outside the inn and palistone walls were nice touches along with very nice church ruins.Map Design: 5. A very nicely done river delta and small wooden fort. Very well thought out and executed.Story/Instructions: 5. Nice detailed story sets up the scenario well. Instructions give you some general play hints and warn you that you will lose if a certain amount of your troops are killed.This is a great map. It should not be overlooked. It's innovative and fun. Don't miss it.[Edited on 02/21/06 @ 06:06 AM]
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HGDL v0.8.2 |
Rating |
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4.6 | Breakdown |
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Playability | 4.0 | Balance | 4.0 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 908 |
Favorites: [] | 0 |
Size: | 639.95 KB |
Added: | 05/05/04 |
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