HU - Herrick Uthensvar v.2
Posted on 05/06/04 @ 12:00 AM (updated 05/13/04
At long last, you have been called home to the main keep of Herrick Uthensvar! The king has finally recognized the worth of your contributions and is rewarding you. Or IS it a reward? After rushing to HU, you find the valleys flooded from the sea, and the people disheartened. The king has used the stone you've provided to fortify the bridges against the waters. He has also taken the main army off to Roydin, choosing to take the offensive rather than wait forever to be attacked in Herrick Uthensvar. You are left with a mere remnant of forces to protect the keep against the bandits which have arisen since the king's departure. Your task is to maintain the castle, provide arms for reinforcements for the king, and obtain more stone that the king can use to build another bridge. Strangely, Varian, the king's idiot brother, is missing...
Edit: this is an updated version! More attacks from bandits and wolves, and stone can no longer be traded - thanks for the suggestions! :)
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Another nice map from Kester!
No problems with this map. I had some difficulty getting the stone requirement at hard, but nothing a little planning didn't fix. Interesting choice for quarry and mine: either take advantage of the closer resources and battle to keep the bandits from interrupting the flow of goods, or battle the timer by using the resources on the western isles. Would have liked a gatehouse on the north of the castle, but that's what makes things a little tough with the timer and the requirements. Good job.
I give this a 3 because of the weakness of the bandit invasions. I was able to easily muster enough crossbowmen to hold off the bandit attacks, so threat levels were low. Perhaps not having easy access to land for cattle farms so close to the keep and the workshops, along with a heavier bandit attack, would have rated a higher score.
I enjoyed the layout of the castle, with the promenades into the sea, and also use of crenellated walls to give the staggered look to the taller walls. Would love to see this castle in an all-out seige, with all the gatehouses and towers.
Map Design: 4.0
The islands and coastlines are lovely and very realistic. Subtle use of rocks and terrain shifts, along with wildlife and foliage, gave the whole map a natural appeal. The quarry areas for stone were a little out of place, and could use a little work. Other than that, a very beautiful work by a talented designer.
Wonderful and informative storyline, and a mini-map to boot!
The only flaw was the in-map story was the same as the description on the download page. Would like a little variation there. No instructions needed.
Good job, Kester! Keep 'em coming!
It was funny to play and not really hard, but a few things I didn't like:
To make it a little bit challenging, I would only allow your farmers to work outside of the beautiful castle and I prefer no trees at all inside of a fortress, so that your woodcutters have to go longer ways. I also would raise the number of the bandits or wolves to spread more thrill. Optically your construction of the castle was very impressive, but when I pulled down most of the walls and bridges and got hundreds of stone to achieve the high scored stone goal (cheat trick!), there wasn't much left over of it at the end.
I didn't need any quarries or "iron diggers", I just baught the necessary goods in the market.
Well, the landscape was quite "normal realistic" without any special eyecandy, so I think it does its work.
I personally would like to see this map alternatively as an invasion or siege map, that version if you like might be a real good "action trip".
and have fun creating maps!
Compared to earlier economic maps of Kester, the win timer is rather short. This made the sceanrio hectic for me (on very hard). Was so busy placing ever new buildings and hovels that I had no time for bad things.
Quote: "Would have liked a gatehouse on the north of the castle". Well, I was really shocked when I saw the first wood cutters walking into the opposite direction of where I placed their huts. So, the second thing I did was to attach small gate house at the corners of the immense installation. If it is for the necessities of the economy (and the map maker has created the combination), I do not find it incorrect to tear down and rebuild parts of an inconvenient castle.
I found this to be an on going and rather hectic experience.A few more mace men in the attacks would have added to it.
would have scored higher if you had some problems that affected food aside from the one theaf of grannier. a Witch or some rabbits inside the castle. It was nice not to have to tear down the castle to collect stone on very hard.
It was a pretty straight foward econmic scenario. no tricks or puzzles to figure out.
Map Design: 5
beautifully done. Very pleaseing to look at.
An explaination about the flood would have built into the story. Plus a reaon for the time line.
Additional Comments:I enjoyed playing this map and would recommend it to everyone