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The New Kingdom I: Settlement in Kilgore Falls
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Author |
File Description |
Cappy |
Posted on 05/07/04 @ 12:00 AM
File Details |
Map Size: |
400x400 (Large) |
Difficulty: |
Normal |
Minimap:
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This my first published map. I hope it is enough of a challenge. It blends economics and Military strategy. I would like very much to hear some feedback so I can incorporate the critiques into the second segment, "Raid on Bloodblade"
This is the first map in a series of undetermined length.
You are a young knight and Suitor to King John's Daughter Christine. Partly to keep you and the Princess "Pure" and partly to test your mettle, the King has sent you to Kilgore Falls, in the foothills of the Lun Range. The Kings Niemisis, Lord Byron was preparig an attack on the area's previous warden, Lord Phillip before he withdrew with most of his men to defend his own besieged kingdom.
Lord Byron has sent word ahead to his men a few months ago to begin to attack. Your spies have intercepted a few communicades and a steady stream of small attacks are expected. Last word from the Jade Coast is that Byron would quckly dispatch of the meager resistance the kings Loyalist could muster on the coast, but cape had held firm, though it is now completely isolated. Lord Byron, could not risk a strong hold so close to home and would be returning soon to mount a massive offensive, Leaving Sir Wallace to mop up the coast and keep preassure on the cape.
You must withstand the siege, for many reasons, but most of all losing Kilgore Falls would give Lord Byron an unhindered march to Kapistra and put Christine's very life in danger. It would also give Bryon political legitimacy in the eyes of local villagers and the Kings Rivals in the north. If you survive the onslaught, you must prepare quickly for a counter offensive.
You have little time to prepare the defensive, and must make the best use of the meager crop land the foothills afford. All the while gathering supplies for your eventual counter. Resources are plentiful, but Lord Phillip has taken most of the army with him and the local trade is a drunken old Sot that would rather trade stories than goods.
Best of luck to you Lad.
Cappy
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Author | Reviews ( All | Comments Only | Reviews Only ) |
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Stratego |
Posted on 05/08/04 @ 12:00 AM
Hi Cappy,
first of all I've found lots of talents of a beginner by playing your first map, Cappy!
I prefer those scenarios partly economic, partly strugglin'. But in this actual case I just needed one try to win. Although I've never got bored, I felt that this map really could be somewhat harder. There was a wide abundance of natural resource (stone, iron, trees, a.s.o.), so that I never had any serious problems to achieve the demanded economic/military objectives. Therefore I recommend to halve the resources and to distribute them far away from the keep to "optimize the thrill" while playin' it.
Concerning the first series of repeating invasions I'd created from the scratch about 40 archers and 20 knights to prevent the attacks safely. To prevent further assaults I built a thick wall along the river's ford (where the enemy passed) and 2 towers with mangonels and crossbowmen on it. The last two big invasions finally were funny:
The enemy didn't attack at once, and he came to stillstand near the sign post for quite a long time, apparently awaiting an assault's order. To lure him, I simply pulled down some pieces of my barrier wall. Now the hostile troops started their attacks and all of them dropped into my traps (placed in front of the wall) or were killed by archers' arrows. I didn't had to begin any counter attacks at all to eliminate them as posted in your description.
Personally I would say that the map isn't by all means something spectacular. But there are some details of it looking nice (for.ex. the waterfalls, the swamp, the forest hills...) And you can't expect more for a designer's first map, but altogether a good starting performance. With a little more realistic outfit the landscape might be great.
Well, the story and hints did their thing well and convinced me without objection. It deserves a 4, cause there wasn't anymore needed.
A good start, Cappy
Keep on designing!
Greetings
Stratego |
HGDL v0.8.2 |
Rating |
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3.4 | Breakdown |
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Playability | 3.0 | Balance | 3.0 | Creativity | 4.0 | Map Design | 3.0 | Story/Instructions | 4.0 |
Statistics |
Downloads: | 680 |
Favorites: [] | 0 |
Size: | 606.58 KB |
Added: | 05/07/04 |
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