This submission is by Lord Liam, shellybean's son, who is now age 9.
This invasion is a continuation of Snake is Comin, my previous submission. This time the Snake is out for revenge and he has enlisted the help of his buddy the Pig. You start with the same castle as in SiC1 and must build your troops quickly. The snake and pig will attack in almost continuous wave, so work fast. Don't let him take your castle!
I hope you enjoy.
Lord Liam, AKA Happy Lord Weasel T.
Lord Liam (AKA Happy Lord Weasel T.) must be one of our youngest designers beginning at 8 years old but now 9! This seems to be his second map in a series of three so far.
Squealing Pig looked like an easy map to beat at first: A complete settlement with most of the production buildings behind a completed wall, In addition to this a river crossable only at the ford, Lots of supplies, lots of gold, military units already in place, weapons in the armory, etc.
First time I played this map I was merrily tinkering with the economy and sorting out how I might build more crossbowmen and such when the invasion hit. I was not at all prepared it didn’t take long before I needed to restart. Second time I tried to hustle to purchase arms and prepare for battle but this time I ran into shortages of manpower, since the map starts with a very small population and it must slowly build up. The invasions overwhelmed me and the lord bit the dust.
Third time maybe I cheated. But maybe any good lord would go to extremes when faced with such an attack. I put every production unit to sleep to provide manpower. I tore down most of the walls to provide stone and I built new fortifications. I spent every gold coin to buy more arms and build military units. Still the invaders broke through and got as far as the keep – but there my last few swordsmen defeated them. Whew! It was close.
(My daughter, who is 11, was watching me play and was cheering me on to win this one.)
So I have to give Lord Liam credit for a good fun quick game. No waiting around with one’s hands in one’s pockets on this scenario. Playability – 4, Balance – 4
To be fair, the map terrain is quite basic. It looks like the large “brush” was used for most land features. Some rounding but many block cliffs. The map is perfectly workable but I recommend that Lord Liam practice with the map editor to round and shape the ground more carefully. Rocks and plants can also be placed to make things look more natural.
This is something which comes with practice and it comes with looking around and observing what hills and streams and such really look like and trying to reproduce this with the map editor. Map – 2
The fortifications are basic with little eye-candy but the designer has made good use of “messages” from the scribe and the enemy to add quality to the game. Hard to give a high score on creativity though when this is the same basic castle that was used in SiC1. Creativity – 2
Good basic story but I would like to know a little more about who these people are and why they are fighting. Tell me more. Story – 3
I am adjusting these scores a bit since we have a young new designer but maybe I am being harder than NAT was with SiC1 since this is now your second map.
Thanks for the fun game. Keep creating these maps.