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Author File Description
File Details
Map Size: 400x400 (Large)
Difficulty: Normal

It has begun.

Following the assassination of the papal legate, Pierre de Castelnau, on January 14 1208, Pope Innocent III has aunched the Albigensian Crusade. Catholic nobles from the North, led by Simon de Montfort, have risen under the papal banner against the cathar Count of Toulouse, Raimond VI, and his vassals in order to "free" our country from what they called the "cathar heresy ". Just north, the papists have taken the town of B├ęziers forcing you, Viscount Raimond Roger Trencavel, to withdraw to the lone cathar stronghold, Carcassonne. Strategically situated upon the high summit over looking the Aude, Carcassonne guards the critical southern French trade routes against the Spanish Kingdom of Argon. Prepare the city's defenses and order the conscription immediately for the imminent siege. To lose is to never go home, to bow before the papal throne, and forever be servants of lords of the north. With God as our ally the city must stand!

Created using Lady Arcola's Castle of the Week Article Carcassonne,Languedoc-Roussillon (Part 1,2,3).

Carcassone from the North

Map of Carcassonne

Viscount of Carcassonne Raimond Roger Trencavel
Recall all patrols and guards
Shut down all industry
Build as many cross bowmen as possible
Arm all towers with braziers
Arm all large towers with balistas/magonels
Build wooden trtaps and moats at gate houses
Sell all non-military items and spears,
Continue to build as many crossbowmen as possible selling as necessary

(1)Destroy all siege towers immediately
(2)Kill ladder men
(3)Destroy battering rams
(4) Contain as long as possible
(5) Once they have eventually breached the First wall, begin retreating
reamaining units to the chataeu barbicade. Sell or use everything with the
focus on archers and crossbows.
(6)By the time the second wall is breached be fully retreated to the chateuae.
(7)Hold out for remaining years until Aug 1186 then attack remaining forces
to clear the battlefield for victory.

Siege towers upon the ramparts.

AuthorReviews   ( All | Comments Only | Reviews Only )
Octavius Maximus
Map Design3.0
Boy, this map is a handful!

Playability: 4
I played this map on normal to start with, and won on the first try (although it was a hell of a battle!) then moved up to hard (two tries to win), and very hard (gave up after three tries). Very playable and enjoyable, but there were a couple of wall glitches that hung up some of my troops, and it was difficult to manuever forces around with all the gatehouses.

Balance: 4
Nicely balanced militarily, with the frinetic pace of the invasions (as well as three signposts) forcing the player to constantly adjust and readjust force movements and strategy.

Creativity: 4 The castle is very nice, with some interesting designs and use of multi-levels. Again, as i said with playability, the numerous gatehouses were a little irritating.

Map Design: 3
Nice map, but nothing really stands out, and I didn't like the way the stone paths were laid out, and the bizarre symbols in the southeast corner are distracting.

Story/Instructions: 5
Minimap, great expressive description page with photos, and a good in-map story as well. Great job!

Map Design5.0
Firewrks here has produced a masterpiece! I have only ever given out a few 5.0s in all the 180 maps that I have reviewed and this one is fully deserving. The map gives you a few months to preapre the walled town for the attacks. I instantly put the speed down to 10 and began my preparations. These were moving archers to the walls, gathering pikemen together and recruiting a huge army. In this was a load of crossbowmen that I spaced around the town and a huge force of knights (60+). This force of knights was going to be key in the defence of the town in taking out enemy siege equipment. The actual siege of the mighty fortress is superb, the enemy come from three sides which means you are allways busy especially coping with the efficient siege equipment. Retreating as many troops as I could I held off the oncoming armies just on normal. Near perfect balance. There were a few minor glitchs of the AI but in a siege of this size I was amazed on the whole with the enemy perormence. And as you ahve realised as well firewrks the multibple gatehouses are a alittle irriatating but there is nothing that can be done to stop that. I love the general design of the town with the whole hovel area and wall system. Brilliant castle! The surrounding land was of a fine standard as well, good river and I rather liked the accuracy of having the North arrow in place. A very accurate, but also stunningly creative fortification. And then comes storyline/ instrustions and what fault could be placed there! A fascinating descritption with tips, extensive pictures and a minmap. Overall this is a marvelous piece of work, and cannot be praised enough! Download it immediately!
Emperor Alexus
Map Design5.0
Let me just say this map is a masterpiece.

The casle and all design ellemnts were fantastic, I couldn't stop looking at this amazing fortress, stunning.

The Pigs men poor in to the land and begin thier attack, and what an attack, so many men have come, great work.
The only thing that lacked was balance and playability, not by much though.

Still this is a great deal of fun, a must have for anyone.
Great Work!

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