Camargue of Rohan (ver 3)
Posted on 05/23/04 @ 12:00 AM (updated 05/26/04
Behold Camargue of Rohan. Not wealthy like the settlements of the lowlands. Not so noble, not so famed. But prosperity is measured by more than gold, and life by more than fancy houses and honored titles.
Always your people have been content, happy and free. The Great King has blessed you richly with the beautiful mountains you call home, blessed you with thick forests for timber and abundant game for food. He has created this place for your families to live and grow in peace. He has given you the wonderful horses you call your friends - the faithful steeds that carry you across the mountains and protect your borders. And He has placed in your stewardship the Blue Lake, the symbol of Rohan.
You are Lord Ariègeois of Camargue, least of the clans of Rohan. You stand in the doorway of your lodge and watch the children play happily at your feet. You smile at them but inside you worry and agonize. Is this good and blessed life now passing away? What will become of Camargue? For things in the outer world are changing.
Reports from the lowlands speak of great conflicts, villages destroyed, wild tribes of "rat-men" invading the realm of Rohan. Trade has been disrupted. Even the mountains themselves now seem to be set against you – recent rock falls have all but blocked the main pathways to valleys.
Before, the lowlanders came often, bartered for your wood and meat and in return provided the tools and weapons you needed. Now the few traders that still get through are seeking swords and armor. “Help us!” they plead, “For our homes are under attack. We need weapons to arm our horsemen.”
You must help. Somehow you will come to the aid of your brethren. But can you also preserve all that you love in Camargue?
Camargue of Rohan is primarily an economic scenario. Winning requires that your settlement remain intact (the keep enclosed and target population levels reached). Also, to come to the aid of the lowland clans, you must develop an industry to produce both swords and metal armor. The invasions and events in this map are not designed to destroy Camargue but they will make it difficult for you to meet the economic objectives.
The scenario is designed to provide a moderate challenge on the NORMAL setting and will give you a relaxed and enjoyable game. For those wanting a greater challenge (and for reviewers wishing to rate the BALANCE of this map) please play on the HARD setting. It is quite difficult to meet all the conditions for victory when playing on HARD.
You have 12 game-years to complete the objectives.
My previous map, Haut-Koenigsburg, was full of soldiers and war and blood and destruction. This map is about a settlement seeking peace but knowing that peace must be defended.
Included in the download is a document titled “The making of Camargue” explaining how I created this map with the image of the prancing horse.
Please see the "readme" file and, if you need them, the "hints" files in the download.
Camargue is dedicated to my daughter who loves horses. She watched me develop this game and I modeled the shape of the lake on a horse image from her wall calendar.
As always, your comments and reviews are most appreciated.
Ver 2 Notes: modified the game slighly and also included the "How I made this image map" file. (first 9 people who downloaded the map got the old version)
Ver 3 Notes: Based on detailed feedback from Jalis I have further modified this map - setting additional structures to "off" so they can not be created during the game.
Thank you Octavius Maximus and NeKoeNMa. Your reviews are a great encouragement to me. Thank you also Stratego - glad your own daughters enjoyed the "horse lake."
Indeed it is purposely a fairly easy map. I have changed the DIFFICULTY attribute to EASY to reflect this.
|Author||Comments ( All | Comments Only | Reviews Only )|
Every once in a while a rare event occurs and a designer creates a truly brilliant and epic map. I have had the fortune of playing several of those maps, and now I have played another. In Camargue of Rohan, Bismuth has created a grand and enthralling map, and it is my absolute pleasure to give it the due it so richly deserves in my review:
Absolutely flawless gameplay here, not a glitch to be found, and this map just draws you in and makes you mad that after twelve years it will be over.
Balance: I wanted to give this a 5, I really did, because the balance of goals to achieve and the defense of the keep is almost flawless. I have to give the highest four simply because I thought the production goals were just a bit too easy.
Creativity is not all about flashy eye-candy and monumental new designs to me. Bismuth shows great creativity in this map, albeit in a subtle and intriguing manner.
Map Design: 5
This is just a gorgeous map. The use of terrain, rivers and the lake, the subtle shifts in terrain levels, the beautifully crafted formations of rocks and foliage, i could go on and on. A work of art.
What can I say? Form the extra large minimap and the fully crafted storyline on the description page, the thoughtfully simplistic in-map story, and the wonderful collection of background material and help, along with a charming photo of the author and daughter.
Absolutely wonderful job, Bismuth, and a pleasure to play and review. Should be one of the top ten maps on anybody's list.
You know, i feel really stupid right now. I reviewed before the others, and just checked in after seeing Strategos review, and just realized about the "Horse Lake"! Is that crazy? I hadn't even noticed it! Must be getting old. :p
Anyway, I was just going to say that after finally seeing it for what it was, I'd have give you a ten for map design if i could have. That is absolutely astounding! :)
I played this map for the first time today. As the author writes in his notes, it is easy. I won first time on Hard.
I did have a very enjoyable game. The unusual structure of the map leads to interesting game play and the getting the economy right was quite tricky.
And it is beautifully presented.